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game-of-life
master
A c++ Linux CLI implementation of John Conway's game of life
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game
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2022-06-13
feat: add reading RLE files
HampusM
2022-06-13
fix: prevent A, B, C & D from being interpreted as arrow keys
HampusM
2022-06-13
fix: prevent birth cells from trespassing statusline
HampusM
2022-06-13
feat: implement command mode
HampusM
2022-06-13
refactor: move components to game folder
HampusM
2022-06-13
refactor: give game responsibility of statusline
HampusM
2022-06-13
refactor: decouple statusline from scene & cursor controller
HampusM
Might be slightly slower than previously though...
2022-06-13
fix: index cursor x position from 0
HampusM
2022-06-13
fix: prevent update position in statusline on cursor move fail
HampusM
2022-06-13
feat: add ability to change generation speed
HampusM
2022-06-13
feat: add deleting cells
HampusM
2022-06-13
perf: decrease update speeds
HampusM
2022-06-13
fix: prevent ignoring generation update speed
HampusM
2022-06-13
refactor: rename .tpp files to end with _impl.hpp
HampusM
2022-06-13
feat: implement game of life
v0.1.0
HampusM
2022-06-13
refactor: improve input handling in game loop
HampusM
2022-06-13
feat: add incrementing generation
HampusM
2022-06-13
refactor: replace last subscriber patterned code
HampusM
2022-06-13
refactor: remove unneccessary statusline section
HampusM
2022-06-13
refactor: improve input handling & remove commands
HampusM
2022-06-13
feat: add update speed monitoring
HampusM
2022-06-13
refactor: remove statusline as game dependency
HampusM
2022-06-13
refactor: remove window class
HampusM
2022-06-13
style: change braced list & bracket style
HampusM
2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: clean up statusline
HampusM
2022-06-13
refactor: seperate statusline related concerns
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
style: add nodiscard to private statusline method
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
fix: resolve statusline overlap bug
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: remove strings header file
HampusM
2022-06-13
refactor: move updating status from the move cursor command
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
refactor: improve input configuring structure
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: add cursor controller interface
HampusM
2022-06-13
fix: change move cursor argument to non-const reference
HampusM
2022-06-13
refactor: move directions to vector2 & make vector2 hashable
HampusM
2022-06-13
refactor: move input config to own file & improve cleanup
HampusM
2022-06-13
refactor: add game initializer
HampusM
2022-06-13
feat: add moving cursor
HampusM
2022-06-13
feat: add input handler & quitting with 'q'
HampusM
2022-06-13
fix: stop segfault caused by game ctor
HampusM
2022-06-13
add basic engine graphics
HampusM
2022-06-13
add game & vector2
HampusM
2022-06-13
refactor: delete exception usages & game options
HampusM
2022-06-13
feat: add basic program stuff
HampusM