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AgeCommit message (Expand)Author
2022-06-13refactor: move matrix iterator to engine graphics folderHampusM
2022-06-13refactor: move components to game folderHampusM
2022-06-13refactor: remove unused cursor controller dependency from sceneHampusM
2022-06-13refactor: give game responsibility of statuslineHampusM
2022-06-13fix: prevent statusline heap buffer overflowHampusM
2022-06-13refactor: decouple statusline from scene & cursor controllerHampusM
2022-06-13fix: index cursor x position from 0HampusM
2022-06-13perf: decrease update speedsHampusM
2022-06-13refactor: rename .tpp files to end with _impl.hppHampusM
2022-06-13refactor: move main function to engineHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13refactor: use char as matrix element in sceneHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13feat: add update speed limitHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: use auto when initializing listen_input_threadHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: add factory class & make DI container return unique ptrsHampusM
2022-06-13refactor: fix compiler errors with libc++HampusM
2022-06-13fix: change input handler subscribers size type nameHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13refactor: use cin in input handlerHampusM
2022-06-13refactor: replace string matrix with template matrixHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: make the cursor hide & show methods not staticHampusM
2022-06-13fix: use climits instead of limits in input headerHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: update event system terminology & structureHampusM
2022-06-13refactor: remove excessive amount of std::move in engine ctorHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13refactor: rename vector2 operator overload args to rhsHampusM
2022-06-13feat: add inserting cellsHampusM
2022-06-13refactor: implement matrix iteratorHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13feat: make status bar visible from game startHampusM
2022-06-13feat: add status bar background colorHampusM
2022-06-13feat: add status barHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13refactor: make cursor controller track cursor pos itselfHampusM
2022-06-13refactor: add game factoryHampusM
2022-06-13refactor: improve vector2 data type & methodsHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM