Age | Commit message (Expand) | Author |
2022-06-13 | feat: implement command mode | HampusM |
2022-06-13 | refactor: move matrix iterator to engine graphics folder | HampusM |
2022-06-13 | refactor: move components to game folder | HampusM |
2022-06-13 | refactor: remove unused cursor controller dependency from scene | HampusM |
2022-06-13 | refactor: give game responsibility of statusline | HampusM |
2022-06-13 | fix: prevent statusline heap buffer overflow | HampusM |
2022-06-13 | refactor: decouple statusline from scene & cursor controller | HampusM |
2022-06-13 | fix: index cursor x position from 0 | HampusM |
2022-06-13 | perf: decrease update speeds | HampusM |
2022-06-13 | refactor: rename .tpp files to end with _impl.hpp | HampusM |
2022-06-13 | refactor: move main function to engine | HampusM |
2022-06-13 | feat: implement game of lifev0.1.0 | HampusM |
2022-06-13 | refactor: have cursor controller inverting input positions | HampusM |
2022-06-13 | refactor: improve input handling in game loop | HampusM |
2022-06-13 | refactor: use char as matrix element in scene | HampusM |
2022-06-13 | refactor: replace last subscriber patterned code | HampusM |
2022-06-13 | refactor: improve input handling & remove commands | HampusM |
2022-06-13 | feat: add update speed limit | HampusM |
2022-06-13 | refactor: remove window class | HampusM |
2022-06-13 | style: use auto when initializing listen_input_thread | HampusM |
2022-06-13 | style: change braced list & bracket style | HampusM |
2022-06-13 | refactor: move statusline to engine graphics folder | HampusM |
2022-06-13 | refactor: replace DI files with the yacppdic library | HampusM |
2022-06-13 | style: improve function and brace styling | HampusM |
2022-06-13 | refactor: add factory class & make DI container return unique ptrs | HampusM |
2022-06-13 | refactor: fix compiler errors with libc++ | HampusM |
2022-06-13 | fix: change input handler subscribers size type name | HampusM |
2022-06-13 | refactor: use trailing return types | HampusM |
2022-06-13 | refactor: use cin in input handler | HampusM |
2022-06-13 | refactor: replace string matrix with template matrix | HampusM |
2022-06-13 | feat: implement generations & multithreading | HampusM |
2022-06-13 | refactor: make the cursor hide & show methods not static | HampusM |
2022-06-13 | fix: use climits instead of limits in input header | HampusM |
2022-06-13 | refactor: move updating status from the move cursor command | HampusM |
2022-06-13 | refactor: update event system terminology & structure | HampusM |
2022-06-13 | refactor: remove excessive amount of std::move in engine ctor | HampusM |
2022-06-13 | refactor: move on start & on exit details to the game class | HampusM |
2022-06-13 | refactor: improve input configuring structure | HampusM |
2022-06-13 | refactor: rename vector2 operator overload args to rhs | HampusM |
2022-06-13 | feat: add inserting cells | HampusM |
2022-06-13 | refactor: implement matrix iterator | HampusM |
2022-06-13 | perf: add noexcept almost everywhere | HampusM |
2022-06-13 | feat: make status bar visible from game start | HampusM |
2022-06-13 | feat: add status bar background color | HampusM |
2022-06-13 | feat: add status bar | HampusM |
2022-06-13 | refactor: rename game initializer & move input config | HampusM |
2022-06-13 | refactor: add cursor controller interface | HampusM |
2022-06-13 | refactor: make cursor controller track cursor pos itself | HampusM |
2022-06-13 | refactor: add game factory | HampusM |
2022-06-13 | refactor: improve vector2 data type & methods | HampusM |