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2022-06-13fix: index cursor x position from 0HampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: improve input handling in game loopHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: fix compiler errors with libc++HampusM
2022-06-13fix: change input handler subscribers size type nameHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13refactor: use cin in input handlerHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: make the cursor hide & show methods not staticHampusM
2022-06-13fix: use climits instead of limits in input headerHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13refactor: update event system terminology & structureHampusM
2022-06-13refactor: improve input configuring structureHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13refactor: make cursor controller track cursor pos itselfHampusM
2022-06-13refactor: move directions to vector2 & make vector2 hashableHampusM
2022-06-13refactor: replace unsigned int with uint32_tHampusM
2022-06-13refactor: improve getters & setters for vector2 & boundsHampusM
2022-06-13refactor: make vector2 & bounds data classesHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13feat: add input handler & quitting with 'q'HampusM