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2022-06-13refactor: remove unused cursor controller dependency from sceneHampusM
2022-06-13refactor: decouple statusline from scene & cursor controllerHampusM
Might be slightly slower than previously though...
2022-06-13refactor: rename .tpp files to end with _impl.hppHampusM
2022-06-13feat: implement game of lifev0.1.0HampusM
2022-06-13refactor: have cursor controller inverting input positionsHampusM
2022-06-13refactor: use char as matrix element in sceneHampusM
2022-06-13refactor: replace last subscriber patterned codeHampusM
2022-06-13refactor: improve input handling & remove commandsHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13refactor: replace string matrix with template matrixHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: move updating status from the move cursor commandHampusM
2022-06-13feat: add inserting cellsHampusM
2022-06-13refactor: implement matrix iteratorHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13feat: add status bar background colorHampusM
2022-06-13feat: add status barHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: make vector2 data int32_tHampusM
2022-06-13refactor: replace unsigned int with uint32_tHampusM
2022-06-13refactor: improve getters & setters for vector2 & boundsHampusM
2022-06-13refactor: make vector2 & bounds data classesHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13add basic engine graphicsHampusM
2022-06-13add game & vector2HampusM