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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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src
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bootstrap.cpp
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2022-06-13
refactor: move statusline to engine graphics folder
HampusM
2022-06-13
refactor: seperate statusline related concerns
HampusM
2022-06-13
refactor: replace DI files with the yacppdic library
HampusM
2022-06-13
style: improve function and brace styling
HampusM
2022-06-13
refactor: add factory class & make DI container return unique ptrs
HampusM
2022-06-13
refactor: fix compiler errors with libc++
HampusM
2022-06-13
refactor: make container use concepts
HampusM
2022-06-13
refactor: use trailing return types
HampusM
2022-06-13
refactor: replace repeated code in factories
HampusM
2022-06-13
refactor: replace string matrix with template matrix
HampusM
2022-06-13
feat: implement generations & multithreading
HampusM
2022-06-13
refactor: move on start & on exit details to the game class
HampusM
2022-06-13
perf: add noexcept almost everywhere
HampusM
2022-06-13
feat: add status bar
HampusM
2022-06-13
refactor: rename game initializer & move input config
HampusM
2022-06-13
refactor: add cursor controller interface
HampusM
2022-06-13
refactor: add game factory
HampusM
2022-06-13
refactor: replace unsigned int with uint32_t
HampusM
2022-06-13
refactor: make vector2 & bounds data classes
HampusM
2022-06-13
refactor: move input config to own file & improve cleanup
HampusM
2022-06-13
refactor: add game initializer
HampusM
2022-06-13
feat: add moving cursor
HampusM
2022-06-13
feat: add input handler & quitting with 'q'
HampusM
2022-06-13
add basic engine graphics
HampusM
2022-06-13
add game & vector2
HampusM
2022-06-13
refactor: use dependency injection
HampusM