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2022-06-13refactor: remove statusline as game dependencyHampusM
2022-06-13refactor: remove window classHampusM
2022-06-13style: change braced list & bracket styleHampusM
2022-06-13refactor: move statusline to engine graphics folderHampusM
2022-06-13refactor: seperate statusline related concernsHampusM
2022-06-13refactor: replace DI files with the yacppdic libraryHampusM
2022-06-13style: improve function and brace stylingHampusM
2022-06-13refactor: add factory class & make DI container return unique ptrsHampusM
2022-06-13refactor: fix compiler errors with libc++HampusM
2022-06-13refactor: make container use conceptsHampusM
2022-06-13refactor: use trailing return typesHampusM
2022-06-13refactor: replace repeated code in factoriesHampusM
2022-06-13refactor: replace string matrix with template matrixHampusM
2022-06-13feat: implement generations & multithreadingHampusM
2022-06-13refactor: move on start & on exit details to the game classHampusM
2022-06-13perf: add noexcept almost everywhereHampusM
2022-06-13feat: add status barHampusM
2022-06-13refactor: rename game initializer & move input configHampusM
2022-06-13refactor: add cursor controller interfaceHampusM
2022-06-13refactor: add game factoryHampusM
2022-06-13refactor: replace unsigned int with uint32_tHampusM
2022-06-13refactor: make vector2 & bounds data classesHampusM
2022-06-13refactor: move input config to own file & improve cleanupHampusM
2022-06-13refactor: add game initializerHampusM
2022-06-13feat: add moving cursorHampusM
2022-06-13feat: add input handler & quitting with 'q'HampusM
2022-06-13add basic engine graphicsHampusM
2022-06-13add game & vector2HampusM
2022-06-13refactor: use dependency injectionHampusM