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game-of-life
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A c++ Linux CLI implementation of John Conway's game of life
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2022-06-13
refactor: make vector2 data int32_t
HampusM
2022-06-13
docs: fix 'uint32_teger' comments
HampusM
2022-06-13
refactor: replace unsigned int with uint32_t
HampusM
2022-06-13
refactor: improve getters & setters for vector2 & bounds
HampusM
2022-06-13
refactor: make vector2 & bounds data classes
HampusM
2022-06-13
refactor: make small improvements
HampusM
2022-06-13
refactor: move input config to own file & improve cleanup
HampusM
2022-06-13
refactor: add game initializer
HampusM
2022-06-13
refactor: remove virtual from input handler interface destructor
HampusM
2022-06-13
feat: add moving cursor
HampusM
2022-06-13
refactor: improve factories
HampusM
2022-06-13
refactor: add virtual destructors to interfaces
HampusM
This is required by clang++ for some reason...
2022-06-13
build: fix compiler cross compatibility
HampusM
2022-06-13
feat: add input handler & quitting with 'q'
HampusM
2022-06-13
refactor: move is_func to own type traits file
HampusM
2022-06-13
refactor: delete commented code in DI container header
HampusM
2022-06-13
fix: stop segfault caused by game ctor
HampusM
2022-06-13
add basic engine graphics
HampusM
2022-06-13
build: add fmt library dependency
HampusM
2022-06-13
add game & vector2
HampusM
2022-06-13
refactor: use dependency injection
HampusM
2022-06-13
refactor: delete exception usages & game options
HampusM
2022-06-13
build: add ctre library dependency
HampusM
2022-06-13
build: improve CMakeLists
HampusM
2022-06-13
style: improve clang-format & clang-tidy configs
HampusM
2022-06-13
chore: add .vscode to gitignore
HampusM
2022-06-13
feat: add basic program stuff
HampusM
2022-06-13
add basic projects files
HampusM
2022-02-18
Initial commit
HampusM
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