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Diffstat (limited to 'src/game')
-rw-r--r--src/game/game.cpp30
1 files changed, 13 insertions, 17 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp
index fd53841..055fcd6 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -275,13 +275,12 @@ void Game::_on_normal_mode_update() noexcept
_erase_entire_line();
- std::cout << ":";
- std::cout.flush();
+ std::cout.put(':');
_cursor_controller->update_position(
_cursor_controller->where() + Vector2::right());
- _cursor_controller->set_cursor_style(_command_mode_cursor_style);
+ _cursor_controller->set_cursor_style(_command_mode_cursor_style, true);
_command_mode_input = "";
@@ -466,7 +465,7 @@ void Game::_on_command_mode_update() noexcept
_command_mode_input.erase(input_pos_x - 1U, 1U);
- _cursor_controller->move(Vector2::left(), 1U);
+ _cursor_controller->move(Vector2::left(), 1U, true);
std::cout.put(' ');
std::cout.flush();
@@ -474,15 +473,14 @@ void Game::_on_command_mode_update() noexcept
_cursor_controller->update_position(
_cursor_controller->where() + Vector2::right());
- _cursor_controller->move(Vector2::left(), 1U);
+ _cursor_controller->move(Vector2::left(), 1U, true);
_erase_line_from_cursor();
- std::cout << _command_mode_input.substr(input_pos_x - 1U);
- std::cout.flush();
+ fmt::print("{}", _command_mode_input.substr(input_pos_x - 1U));
_cursor_controller->move_to(position);
- _cursor_controller->move(Vector2::left(), 1U);
+ _cursor_controller->move(Vector2::left(), 1U, true);
break;
}
@@ -490,7 +488,7 @@ void Game::_on_command_mode_update() noexcept
case keycodes::LEFT_ARROW:
if (_cursor_controller->where().get_x() >= 2)
{
- _cursor_controller->move(Vector2::left(), 1U);
+ _cursor_controller->move(Vector2::left(), 1U, true);
}
break;
@@ -498,7 +496,7 @@ void Game::_on_command_mode_update() noexcept
if (static_cast<uint32_t>(_cursor_controller->where().get_x()) - 1U <
_command_mode_input.size())
{
- _cursor_controller->move(Vector2::right(), 1U);
+ _cursor_controller->move(Vector2::right(), 1U, true);
}
break;
@@ -518,16 +516,15 @@ void Game::_on_command_mode_update() noexcept
_erase_line_from_cursor();
- std::cout << pressed_key << _command_mode_input.substr(input_pos_x + 1U);
- std::cout.flush();
+ fmt::print("{}{}", pressed_key, _command_mode_input.substr(input_pos_x + 1));
- _cursor_controller->move_to(position + Vector2::right());
+ _cursor_controller->move_to(position + Vector2::right(), true);
break;
}
_command_mode_input += pressed_key;
- std::cout << pressed_key;
+ std::cout.put(pressed_key);
std::cout.flush();
_cursor_controller->update_position(
@@ -626,14 +623,13 @@ void Game::_set_space(
{
const auto prev_position = _cursor_controller->where();
- _cursor_controller->move_to(position);
+ _cursor_controller->move_to(position, true);
std::cout.put(character);
- std::cout.flush();
matrix->set(position, character);
- _cursor_controller->move_to(prev_position);
+ _cursor_controller->move_to(prev_position, true);
}
void Game::_erase_entire_line() noexcept