diff options
Diffstat (limited to 'src/game')
| -rw-r--r-- | src/game/game.cpp | 14 | ||||
| -rw-r--r-- | src/game/game.hpp | 10 | 
2 files changed, 16 insertions, 8 deletions
diff --git a/src/game/game.cpp b/src/game/game.cpp index e785e18..9b08adc 100644 --- a/src/game/game.cpp +++ b/src/game/game.cpp @@ -1,9 +1,15 @@  #include "game.hpp" -#include <iostream> +#include <chrono> +#include <thread> -Game::Game(IVector2Factory vector2_factory) : _vector2_factory(std::move(vector2_factory)) +Game::Game(const std::shared_ptr<IScene> &scene) : _scene(scene) {} + +void Game::run()  { -} +	_scene->enter(); -void Game::run() {} +	std::this_thread::sleep_for(std::chrono::seconds(3)); + +	_scene->leave(); +} diff --git a/src/game/game.hpp b/src/game/game.hpp index 4c7e5e1..6abb349 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -2,15 +2,17 @@  #include "DI/auto_wirable.hpp"  #include "interfaces/game.hpp" -#include "interfaces/vector2.hpp" +#include "interfaces/scene.hpp" -class Game : public IGame, public AutoWirable<IGame, Game, IVector2Factory> +#include <memory> + +class Game : public IGame, public AutoWirable<IGame, Game, IScene>  {  public: -	explicit Game(IVector2Factory vector2_factory); +	explicit Game(const std::shared_ptr<IScene> &scene);  	void run() override;  private: -	IVector2Factory _vector2_factory; +	const std::shared_ptr<IScene> &_scene;  };  | 
