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-rw-r--r--src/bootstrap.cpp8
-rw-r--r--src/engine/engine.cpp14
-rw-r--r--src/engine/graphics/scene.cpp31
-rw-r--r--src/engine/graphics/scene.hpp22
-rw-r--r--src/input_actions.cpp6
-rw-r--r--src/input_actions.hpp1
-rw-r--r--src/interfaces/game.hpp3
-rw-r--r--src/interfaces/scene.hpp13
8 files changed, 69 insertions, 29 deletions
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp
index 8aeba85..5ff71db 100644
--- a/src/bootstrap.cpp
+++ b/src/bootstrap.cpp
@@ -70,10 +70,12 @@ Container bootstrap()
});
container.bind<ISceneFactory>().to_factory(normalize_lambda(
- [&container]()
+ [&container](const std::shared_ptr<ICursorController> &cursor_controller,
+ const std::shared_ptr<IWindow> &window)
{
- return std::dynamic_pointer_cast<IScene>(std::make_shared<Scene>(
- container.get<IMatrixFactory<std::string_view>>()));
+ return std::dynamic_pointer_cast<IScene>(
+ std::make_shared<Scene>(container.get<IMatrixFactory<std::string_view>>(),
+ cursor_controller, window));
}));
return container;
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
index 0227d5c..6050348 100644
--- a/src/engine/engine.cpp
+++ b/src/engine/engine.cpp
@@ -21,7 +21,7 @@ CLIGameEngine::CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_fact
void CLIGameEngine::start() noexcept
{
- auto scene = _scene_factory();
+ auto scene = _scene_factory(_cursor_controller, _window);
scene->enter();
_input_handler->enter_raw_mode();
@@ -43,10 +43,14 @@ void CLIGameEngine::start() noexcept
const std::unordered_map<char, Callback> input_config = {
{'q', InputActions::exit_success},
- {'k', InputActions::move_cursor(Vector2::up(), _cursor_controller, _window)},
- {'j', InputActions::move_cursor(Vector2::down(), _cursor_controller, _window)},
- {'h', InputActions::move_cursor(Vector2::left(), _cursor_controller, _window)},
- {'l', InputActions::move_cursor(Vector2::right(), _cursor_controller, _window)}};
+ {'k',
+ InputActions::move_cursor(Vector2::up(), _cursor_controller, scene, _window)},
+ {'j',
+ InputActions::move_cursor(Vector2::down(), _cursor_controller, scene, _window)},
+ {'h',
+ InputActions::move_cursor(Vector2::left(), _cursor_controller, scene, _window)},
+ {'l', InputActions::move_cursor(Vector2::right(), _cursor_controller, scene,
+ _window)}};
_configure_input(input_config);
diff --git a/src/engine/graphics/scene.cpp b/src/engine/graphics/scene.cpp
index a8e7b88..c4a398c 100644
--- a/src/engine/graphics/scene.cpp
+++ b/src/engine/graphics/scene.cpp
@@ -4,13 +4,19 @@
#include <fmt/core.h>
#include <iostream>
-
-Scene::Scene(IMatrixFactory<std::string_view> matrix_factory)
- : _is_shown(false), _matrix_factory(matrix_factory)
+#include <utility>
+
+Scene::Scene(IMatrixFactory<std::string_view> matrix_factory,
+ std::shared_ptr<ICursorController> cursor_controller,
+ std::shared_ptr<IWindow> window) noexcept
+ : _is_shown(false),
+ _matrix_factory(matrix_factory),
+ _cursor_controller(std::move(cursor_controller)),
+ _window(std::move(window))
{
}
-void Scene::enter()
+void Scene::enter() noexcept
{
if (_is_shown)
{
@@ -23,7 +29,7 @@ void Scene::enter()
_is_shown = true;
}
-void Scene::leave()
+void Scene::leave() noexcept
{
if (!_is_shown)
{
@@ -35,3 +41,18 @@ void Scene::leave()
_is_shown = false;
}
+
+void Scene::write_status(const std::string_view &str) noexcept
+{
+ const auto previous_position = _cursor_controller->where();
+
+ const auto window_size = _window->size();
+
+ _cursor_controller->move_to(
+ Vector2({.x = 1, .y = static_cast<Vector2::Value>(window_size.get_height())}));
+
+ fmt::print(ERASE_ENTIRE_LINE, fmt::arg("esc", ESC));
+ fmt::print(fmt::runtime(str.data()));
+
+ _cursor_controller->move_to(previous_position);
+}
diff --git a/src/engine/graphics/scene.hpp b/src/engine/graphics/scene.hpp
index c4c217f..3d05cd9 100644
--- a/src/engine/graphics/scene.hpp
+++ b/src/engine/graphics/scene.hpp
@@ -1,29 +1,37 @@
#pragma once
-#include "DI/auto_wirable.hpp"
+#include "interfaces/cursor.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/scene.hpp"
+#include "interfaces/window.hpp"
#include <fmt/core.h>
+#include <memory>
#include <string_view>
constexpr fmt::string_view ENABLE_ALT_BUFFER = "{esc}[?1049h";
constexpr fmt::string_view DISABLE_ALT_BUFFER = "{esc}[?1049l";
-class Scene : public IScene,
- public AutoWirable<IScene, Scene, IMatrixFactory<std::string_view>>
+constexpr fmt::string_view ERASE_ENTIRE_LINE = "{esc}[2K";
+
+class Scene : public IScene
{
public:
- explicit Scene(IMatrixFactory<std::string_view> matrix_factory);
+ explicit Scene(IMatrixFactory<std::string_view> matrix_factory,
+ std::shared_ptr<ICursorController> cursor_controller,
+ std::shared_ptr<IWindow> window) noexcept;
- void enter() override;
+ void enter() noexcept override;
- void leave() override;
+ void leave() noexcept override;
- // void do_in_statusbar(const std::function<void()> &routine);
+ void write_status(const std::string_view &str) noexcept override;
private:
bool _is_shown;
IMatrixFactory<std::string_view> _matrix_factory;
+
+ std::shared_ptr<ICursorController> _cursor_controller;
+ std::shared_ptr<IWindow> _window;
};
diff --git a/src/input_actions.cpp b/src/input_actions.cpp
index 854dc62..5df6e5f 100644
--- a/src/input_actions.cpp
+++ b/src/input_actions.cpp
@@ -12,9 +12,10 @@ void exit_success()
Callback move_cursor(const Vector2 &direction,
const std::shared_ptr<ICursorController> &cursor_controller,
+ const std::shared_ptr<IScene> &scene,
const std::shared_ptr<IWindow> &window)
{
- return [direction, cursor_controller, window]()
+ return [direction, cursor_controller, scene, window]()
{
constexpr int32_t amount = 1;
@@ -29,6 +30,9 @@ Callback move_cursor(const Vector2 &direction,
}
cursor_controller->move_to(new_position);
+
+ scene->write_status(
+ fmt::format("X: {} Y {}", new_position.get_x(), new_position.get_y()));
};
}
diff --git a/src/input_actions.hpp b/src/input_actions.hpp
index 8283d78..224c280 100644
--- a/src/input_actions.hpp
+++ b/src/input_actions.hpp
@@ -14,6 +14,7 @@ namespace InputActions
Callback move_cursor(const Vector2 &direction,
const std::shared_ptr<ICursorController> &cursor_controller,
+ const std::shared_ptr<IScene> &scene,
const std::shared_ptr<IWindow> &window);
void exit_success();
diff --git a/src/interfaces/game.hpp b/src/interfaces/game.hpp
index 338a8a3..3f9d735 100644
--- a/src/interfaces/game.hpp
+++ b/src/interfaces/game.hpp
@@ -1,8 +1,5 @@
#pragma once
-#include "interfaces/input.hpp"
-#include "interfaces/scene.hpp"
-
#include <memory>
class IGame
diff --git a/src/interfaces/scene.hpp b/src/interfaces/scene.hpp
index ca494cb..47df5fa 100644
--- a/src/interfaces/scene.hpp
+++ b/src/interfaces/scene.hpp
@@ -5,16 +5,19 @@
#include "interfaces/window.hpp"
#include <memory>
-#include <string_view>
class IScene
{
public:
- virtual ~IScene() = default;
+ virtual ~IScene() noexcept = default;
- virtual void enter() = 0;
+ virtual void enter() noexcept = 0;
- virtual void leave() = 0;
+ virtual void leave() noexcept = 0;
+
+ virtual void write_status(const std::string_view &str) noexcept = 0;
};
-using ISceneFactory = std::shared_ptr<IScene> (*)();
+using ISceneFactory = std::shared_ptr<IScene> (*)(
+ const std::shared_ptr<ICursorController> &cursor_controller,
+ const std::shared_ptr<IWindow> &window);