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-rw-r--r--src/engine/user/input.cpp5
-rw-r--r--src/engine/user/input.hpp2
-rw-r--r--src/game/game.cpp83
-rw-r--r--src/game/game.hpp2
-rw-r--r--src/interfaces/input.hpp2
5 files changed, 55 insertions, 39 deletions
diff --git a/src/engine/user/input.cpp b/src/engine/user/input.cpp
index ac6d660..cbba143 100644
--- a/src/engine/user/input.cpp
+++ b/src/engine/user/input.cpp
@@ -38,6 +38,11 @@ bool UserInputObserver::is_key_pressed(Key key) noexcept
return is_key_pressed;
}
+auto UserInputObserver::get_currently_pressed_key() const noexcept -> Key
+{
+ return _currently_pressed;
+}
+
void UserInputObserver::clear_currently_pressed() noexcept
{
_currently_pressed_mutex.lock();
diff --git a/src/engine/user/input.hpp b/src/engine/user/input.hpp
index 3cec1b8..29534e8 100644
--- a/src/engine/user/input.hpp
+++ b/src/engine/user/input.hpp
@@ -18,6 +18,8 @@ public:
bool is_key_pressed(Key key) noexcept override;
+ Key get_currently_pressed_key() const noexcept override;
+
void clear_currently_pressed() noexcept override;
private:
diff --git a/src/game/game.cpp b/src/game/game.cpp
index de2b4df..41bafdf 100644
--- a/src/game/game.cpp
+++ b/src/game/game.cpp
@@ -61,51 +61,51 @@ void Game::on_start() noexcept
void Game::on_update() noexcept
{
- if (_user_input_observer->is_key_pressed('q'))
- {
- std::exit(EXIT_SUCCESS);
- }
-
- if (_user_input_observer->is_key_pressed('i'))
- {
- const auto position = _cursor_controller->where();
-
- std::cout.put('x');
- std::cout.flush();
-
- _cursor_controller->move_to(position);
-
- auto matrix = _scene->get_matrix();
-
- const auto pos_offset = Vector2({.x = 0U, .y = 1U});
-
- matrix->set(position - pos_offset, "#");
- }
+ const auto pressed_key = _user_input_observer->get_currently_pressed_key();
auto cursor_has_moved = false;
- if (_user_input_observer->is_key_pressed('h'))
+ switch (pressed_key)
{
+ case 'h':
_move_cursor(Vector2::left());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('j'))
- {
+ case 'j':
_move_cursor(Vector2::down());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('k'))
- {
+ case 'k':
_move_cursor(Vector2::up());
cursor_has_moved = true;
- }
+ break;
- if (_user_input_observer->is_key_pressed('l'))
- {
+ case 'l':
_move_cursor(Vector2::right());
cursor_has_moved = true;
+ break;
+
+ case 'q':
+ std::exit(EXIT_SUCCESS);
+
+ case 'i':
+ _insert_cell(_cursor_controller->where(), 'x');
+ break;
+
+ case 'p':
+ {
+ auto onoff = !_generation_tracker->get_is_paused();
+
+ _generation_tracker->set_is_paused(onoff);
+ _status_manager->set_section_body(StatusLineSection::D, onoff ? "yes" : "no");
+
+ break;
+ }
+
+ default:
+ break;
}
if (cursor_has_moved)
@@ -121,15 +121,6 @@ void Game::on_update() noexcept
fmt::format("{}", current_pos.get_y()));
}
- if (_user_input_observer->is_key_pressed('p'))
- {
- auto onoff = !_generation_tracker->get_is_paused();
-
- _generation_tracker->set_is_paused(onoff);
-
- _status_manager->set_section_body(StatusLineSection::D, onoff ? "yes" : "no");
- }
-
const auto time_now = std::chrono::system_clock::now();
const auto time_since_last_update = time_now - _last_update_time;
@@ -187,3 +178,17 @@ void Game::_move_cursor(const Vector2 &direction) noexcept
_cursor_controller->move_to(new_position);
}
+
+void Game::_insert_cell(const Vector2 &position, char cell) noexcept
+{
+ std::cout.put(cell);
+ std::cout.flush();
+
+ _cursor_controller->move_to(position);
+
+ auto matrix = _scene->get_matrix();
+
+ const auto pos_offset = Vector2({.x = 0U, .y = 1U});
+
+ matrix->set(position - pos_offset, cell);
+}
diff --git a/src/game/game.hpp b/src/game/game.hpp
index 75fb165..0ffa1d6 100644
--- a/src/game/game.hpp
+++ b/src/game/game.hpp
@@ -41,4 +41,6 @@ private:
int _gen_update_speed_millis;
void _move_cursor(const Vector2 &direction) noexcept;
+
+ void _insert_cell(const Vector2 &position, char cell) noexcept;
};
diff --git a/src/interfaces/input.hpp b/src/interfaces/input.hpp
index 0797c0d..c2ecefb 100644
--- a/src/interfaces/input.hpp
+++ b/src/interfaces/input.hpp
@@ -15,5 +15,7 @@ public:
virtual bool is_key_pressed(Key key) noexcept = 0;
+ virtual Key get_currently_pressed_key() const noexcept = 0;
+
virtual void clear_currently_pressed() noexcept = 0;
};