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authorHampusM <hampus@hampusmat.com>2022-04-10 17:20:49 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:58 +0200
commitb36d072ad7a7b9c6e30fcb25d6bbb001a8393468 (patch)
tree7749fc877652bb2cf7bbd2b7c1fed5e3abe397fc /src/interfaces/game.hpp
parentb828d4799a84beb1afbd889e5c4cb939a8b3df78 (diff)
refactor: add factory class & make DI container return unique ptrs
Diffstat (limited to 'src/interfaces/game.hpp')
-rw-r--r--src/interfaces/game.hpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/interfaces/game.hpp b/src/interfaces/game.hpp
index 46d79e4..0f5c895 100644
--- a/src/interfaces/game.hpp
+++ b/src/interfaces/game.hpp
@@ -5,6 +5,8 @@
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"
+#include "DI/factory.hpp"
+
#include <memory>
#include <unordered_map>
@@ -24,6 +26,12 @@ public:
-> std::unordered_map<char, std::shared_ptr<ICommand>> = 0;
};
-using IGameFactory = std::shared_ptr<IGame> (*)(
+/*
+using IGameFactory = std::unique_ptr<IGame> (*)(
const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller);
+ */
+
+using IGameFactory = Factory<std::unique_ptr<IGame>(
+ const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
+ const std::shared_ptr<ICursorController> &cursor_controller)>;