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authorHampusM <hampus@hampusmat.com>2022-03-10 19:12:31 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:55 +0200
commit38f14606c78c119d452f302f17329455e29a9a6f (patch)
tree03f6dfd9d3576e87260f7cb3bc436ad076b629c5 /src/input_actions.hpp
parent09848ad31af6a1c70d64fccee711e231afb5a77f (diff)
refactor: rename game initializer & move input config
Diffstat (limited to 'src/input_actions.hpp')
-rw-r--r--src/input_actions.hpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/input_actions.hpp b/src/input_actions.hpp
new file mode 100644
index 0000000..8283d78
--- /dev/null
+++ b/src/input_actions.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "interfaces/cursor.hpp"
+#include "interfaces/observable.hpp"
+#include "interfaces/scene.hpp"
+#include "interfaces/window.hpp"
+
+#include "engine/data/vector2.hpp"
+
+#include <memory>
+
+namespace InputActions
+{
+
+Callback move_cursor(const Vector2 &direction,
+ const std::shared_ptr<ICursorController> &cursor_controller,
+ const std::shared_ptr<IWindow> &window);
+
+void exit_success();
+
+} // namespace InputActions