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authorHampusM <hampus@hampusmat.com>2022-03-05 13:26:55 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:54 +0200
commit6119f1428b3615e4738a121c6acf343942107fd9 (patch)
tree47eb5537674fe58ae8ad388521203b92bfb43529 /src/game/input_configurator.cpp
parentd27f1a89266e141a944f88e9080bdeca95c49da3 (diff)
refactor: move input config to own file & improve cleanup
Diffstat (limited to 'src/game/input_configurator.cpp')
-rw-r--r--src/game/input_configurator.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/game/input_configurator.cpp b/src/game/input_configurator.cpp
new file mode 100644
index 0000000..4daee21
--- /dev/null
+++ b/src/game/input_configurator.cpp
@@ -0,0 +1,33 @@
+#include "input_configurator.hpp"
+
+namespace InputActions
+{
+
+void exit_success()
+{
+ exit(EXIT_SUCCESS);
+}
+
+} // namespace InputActions
+
+InputConfigurator::InputConfigurator(std::shared_ptr<CursorController> cursor_controller)
+ : _cursor_controller(std::move(cursor_controller))
+{
+}
+
+void InputConfigurator::configure(IInputHandler &input_handler)
+{
+ input_handler.attach('q', InputActions::exit_success);
+
+ input_handler.attach('k',
+ InputActions::move_cursor<Direction::UP>(*_cursor_controller));
+
+ input_handler.attach('j',
+ InputActions::move_cursor<Direction::DOWN>(*_cursor_controller));
+
+ input_handler.attach('h',
+ InputActions::move_cursor<Direction::LEFT>(*_cursor_controller));
+
+ input_handler.attach(
+ 'l', InputActions::move_cursor<Direction::RIGHT>(*_cursor_controller));
+}