diff options
author | HampusM <hampus@hampusmat.com> | 2022-03-20 13:17:16 +0100 |
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committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:56 +0200 |
commit | 78f5d8cf644383adf20933ad64c160c07c2c54fb (patch) | |
tree | 2a348d90f8f150665c379bf2f3741731999dd679 /src/game/game.hpp | |
parent | b6061eff99907495de282f611e8389e6468a1fb0 (diff) |
refactor: improve input configuring structure
Diffstat (limited to 'src/game/game.hpp')
-rw-r--r-- | src/game/game.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/game/game.hpp b/src/game/game.hpp index 110b1c8..9ec5b41 100644 --- a/src/game/game.hpp +++ b/src/game/game.hpp @@ -1,7 +1,12 @@ #pragma once #include "DI/auto_wirable.hpp" +#include "interfaces/cursor.hpp" #include "interfaces/game.hpp" +#include "interfaces/scene.hpp" +#include "interfaces/window.hpp" + +#include <memory> class Game : public IGame, public AutoWirable<IGame, Game> { @@ -9,4 +14,10 @@ public: Game() noexcept = default; void run() noexcept override; + + [[nodiscard]] std::unordered_map<char, std::shared_ptr<ICommand>> + get_input_config(const std::shared_ptr<IWindow> &window, + const std::shared_ptr<IScene> &scene, + const std::shared_ptr<ICursorController> &cursor_controller) + const noexcept override; }; |