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authorHampusM <hampus@hampusmat.com>2022-03-10 19:12:31 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:55 +0200
commit38f14606c78c119d452f302f17329455e29a9a6f (patch)
tree03f6dfd9d3576e87260f7cb3bc436ad076b629c5 /src/engine/game_initializer.hpp
parent09848ad31af6a1c70d64fccee711e231afb5a77f (diff)
refactor: rename game initializer & move input config
Diffstat (limited to 'src/engine/game_initializer.hpp')
-rw-r--r--src/engine/game_initializer.hpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/engine/game_initializer.hpp b/src/engine/game_initializer.hpp
deleted file mode 100644
index 2f63e0f..0000000
--- a/src/engine/game_initializer.hpp
+++ /dev/null
@@ -1,26 +0,0 @@
-#pragma once
-
-#include "DI/auto_wirable.hpp"
-#include "interfaces/game.hpp"
-#include "interfaces/game_initializer.hpp"
-#include "interfaces/input.hpp"
-#include "interfaces/scene.hpp"
-
-#include <memory>
-
-class GameInitializer : public IGameInitializer,
- public AutoWirable<IGameInitializer, GameInitializer, IScene,
- IInputHandler, IGameFactory>
-{
-public:
- GameInitializer(std::shared_ptr<IScene> scene,
- std::shared_ptr<IInputHandler> input_handler,
- IGameFactory game_factory);
-
- void initialize() override;
-
-private:
- std::shared_ptr<IScene> _scene;
- std::shared_ptr<IInputHandler> _input_handler;
- IGameFactory _game_factory;
-};