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authorHampusM <hampus@hampusmat.com>2022-03-10 19:12:31 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:55 +0200
commit38f14606c78c119d452f302f17329455e29a9a6f (patch)
tree03f6dfd9d3576e87260f7cb3bc436ad076b629c5 /src/engine/engine.hpp
parent09848ad31af6a1c70d64fccee711e231afb5a77f (diff)
refactor: rename game initializer & move input config
Diffstat (limited to 'src/engine/engine.hpp')
-rw-r--r--src/engine/engine.hpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/engine/engine.hpp b/src/engine/engine.hpp
new file mode 100644
index 0000000..504fc28
--- /dev/null
+++ b/src/engine/engine.hpp
@@ -0,0 +1,37 @@
+#pragma once
+
+#include "DI/auto_wirable.hpp"
+#include "interfaces/cursor.hpp"
+#include "interfaces/engine.hpp"
+#include "interfaces/game.hpp"
+#include "interfaces/input.hpp"
+#include "interfaces/observable.hpp"
+#include "interfaces/scene.hpp"
+#include "interfaces/window.hpp"
+
+#include <memory>
+#include <unordered_map>
+
+class CLIGameEngine
+ : public ICLIGameEngine,
+ public AutoWirable<ICLIGameEngine, CLIGameEngine, IGameFactory, ISceneFactory,
+ IInputHandler, ICursorController, IWindow>
+{
+public:
+ CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_factory,
+ std::shared_ptr<IInputHandler> input_handler,
+ std::shared_ptr<ICursorController> cursor_controller,
+ std::shared_ptr<IWindow> window) noexcept;
+
+ void start() noexcept override;
+
+private:
+ IGameFactory _game_factory;
+ ISceneFactory _scene_factory;
+
+ std::shared_ptr<IInputHandler> _input_handler;
+ std::shared_ptr<ICursorController> _cursor_controller;
+ std::shared_ptr<IWindow> _window;
+
+ void _configure_input(const std::unordered_map<char, Callback> &input_config);
+};