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authorHampusM <hampus@hampusmat.com>2022-06-08 16:21:40 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:01 +0200
commitdcc6d3d5cafe47d53d1b321476bf73bb2d65ae9b (patch)
tree8fabd71b3f71d82a63694031dda1a89c49fb4f15 /src/bootstrap.cpp
parent3f9004b598fc8006576db9b8d2ae4e080101101b (diff)
refactor: remove unused cursor controller dependency from scene
Diffstat (limited to 'src/bootstrap.cpp')
-rw-r--r--src/bootstrap.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp
index e651512..1231937 100644
--- a/src/bootstrap.cpp
+++ b/src/bootstrap.cpp
@@ -39,6 +39,7 @@ auto bootstrap() noexcept -> yacppdic::Container
container.bind<ICursorController>().to<CursorController>();
container.bind<ICLIGameEngine>().to<CLIGameEngine>();
container.bind<IStatusManager>().to<StatusManager>();
+ container.bind<IScene>().to<Scene>();
container.bind<IGameFactory>().to_factory(
[&container](
@@ -72,14 +73,6 @@ auto bootstrap() noexcept -> yacppdic::Container
return std::make_unique<Matrix<char>>(bounds);
});
- container.bind<ISceneFactory>().to_factory(
- [&container](const std::shared_ptr<ICursorController> &cursor_controller)
- {
- auto matrix_factory = container.get<IMatrixFactory<Scene::MatrixElement>>();
-
- return std::make_unique<Scene>(matrix_factory, cursor_controller);
- });
-
container.bind<IStatusLineFactory>().to_factory(
[&container](const Bounds &size)
{