diff options
author | HampusM <hampus@hampusmat.com> | 2022-05-23 19:46:11 +0200 |
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committer | HampusM <hampus@hampusmat.com> | 2022-06-13 17:56:59 +0200 |
commit | 4b8db1ab0ae53bd8f6685af2fb55a550c04f8199 (patch) | |
tree | 334bc2d5c0287a9317e3e18f69f5cc9bf06711cb /src/bootstrap.cpp | |
parent | c9297a82291882e4043ae5e0de2e631940e96b52 (diff) |
refactor: use char as matrix element in scene
Diffstat (limited to 'src/bootstrap.cpp')
-rw-r--r-- | src/bootstrap.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/bootstrap.cpp b/src/bootstrap.cpp index ef54940..02ec92d 100644 --- a/src/bootstrap.cpp +++ b/src/bootstrap.cpp @@ -76,16 +76,16 @@ auto bootstrap() noexcept -> yacppdic::Container return std::make_unique<RandomNumberGenerator>(seed); }); - container.bind<IMatrixFactory<std::string_view>>().to_factory( + container.bind<IMatrixFactory<char>>().to_factory( [](const Bounds &bounds) { - return std::make_unique<Matrix<std::string_view>>(bounds); + return std::make_unique<Matrix<char>>(bounds); }); container.bind<ISceneFactory>().to_factory( [&container](const std::shared_ptr<ICursorController> &cursor_controller) { - auto matrix_factory = container.get<IMatrixFactory<std::string_view>>(); + auto matrix_factory = container.get<IMatrixFactory<Scene::MatrixElement>>(); return std::make_unique<Scene>(matrix_factory, cursor_controller); }); |