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authorHampusM <hampus@hampusmat.com>2022-06-12 20:15:42 +0200
committerHampusM <hampus@hampusmat.com>2022-06-13 17:57:02 +0200
commitcc3458eab0c058e9a57ea64183e07958c39a0afb (patch)
treedf1cf47f7673e6f990f80f1601a9a0187e3cd375 /CHANGELOG.md
parentfdd4590cb2f34e7221ae7dd0422d73bc3fab69fc (diff)
docs: add changelog
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+## Unreleased
+
+### Feat
+- add current mode to statusline
+- add reading RLE files
+- implement command mode
+- add ability to change generation speed
+- add deleting cells
+
+### Fix
+- add statusline length check
+- prevent A, B, C & D from being interpreted as arrow keys
+- prevent birth cells from trespassing statusline
+- prevent statusline heap buffer overflow
+- index cursor x position from 0
+- prevent update position in statusline on cursor move fail
+- prevent ignoring generation update speed
+
+### Perf
+- decrease update speeds
+
+
+## v0.1.0 - 2022-06-07
+### Feat
+- implement game of life
+- add incrementing generation
+- add update speed monitoring
+- add update speed limit
+- implement generations & multithreading
+- add inserting cells
+- make status bar visible from game start
+- add status bar background color
+- add status bar
+- add moving cursor
+- add input handler & quitting with 'q'
+- add basic program stuff
+
+### Fix
+- change input handler subscribers size type name
+- resolve statusline overlap bug
+- use climits instead of limits in input header
+- change move cursor argument to non-const reference
+- stop segfault caused by game ctor
+
+### Perf
+- add noexcept almost everywhere
+