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authorHampusM <hampus@hampusmat.com>2022-03-20 14:15:12 +0100
committerHampusM <hampus@hampusmat.com>2022-06-13 17:56:56 +0200
commit6f9d9fe1d1904ecc5ca52697ec2319a21008120f (patch)
tree7c493eae168f04e2a2f6f0079587cdafae643445
parenta9852bd2c5a601f9f9c58b1dff60e9130587657b (diff)
refactor: remove excessive amount of std::move in engine ctor
-rw-r--r--src/engine/engine.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/engine/engine.cpp b/src/engine/engine.cpp
index db3ffb7..ed81ed3 100644
--- a/src/engine/engine.cpp
+++ b/src/engine/engine.cpp
@@ -10,9 +10,9 @@ CLIGameEngine::CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_fact
std::shared_ptr<IWindow> window) noexcept
: _game_factory(game_factory),
_scene_factory(scene_factory),
- _input_handler(std::move(std::move(input_handler))),
- _cursor_controller(std::move(std::move(cursor_controller))),
- _window(std::move(std::move(window)))
+ _input_handler(std::move(input_handler)),
+ _cursor_controller(std::move(cursor_controller)),
+ _window(std::move(window))
{
}