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/******************************************************************
This is the core graphics library for all our displays, providing
basic graphics primitives (points, lines, circles, etc.). It needs
to be paired with a hardware-specific library for each display
device we carry (handling the lower-level functions).
Adafruit invests time and resources providing this open
source code, please support Adafruit and open-source hardware
by purchasing products from Adafruit!
Written by Limor Fried/Ladyada for Adafruit Industries.
Processing-like API written by Enrico Gueli for Officine Arduino.
BSD license, check license.txt for more information.
All text above must be included in any redistribution.
******************************************************************/
#ifndef _ADAFRUIT_GFX_H
#define _ADAFRUIT_GFX_H
#if ARDUINO >= 100
#include "Arduino.h"
#include "Print.h"
#else
#include "WProgram.h"
#endif
/*
* This library can work with or without the presence of an SD
* reading library (to load images). At the moment, only the
* Arduino SD library is supported; it is included in
* standard Arduino libraries.
*
* The presence of the SD library is detected by looking at the
* __SD_H__ preprocessor variable, defined into
* Arduino SD library to avoid double inclusion. This means
* that in order to use the image-related API of Adafruit_GFX,
* SD.h *must* be included before Adafruit_GFX.
*
* The bottom part of this include file contains the actual image
* loading code; if it was in a separate .cpp file, there were no
* way to check if the SD library was present or not.
*
* A partial solution was to include SD.h anyway, see if that works
* (i.e. it is found in the include search path) and act accordingly.
* But this solution relied on the preprocessor to issue only a
* warning when an include file is not found. Avr-gcc, used for
* Arduino 8-bit MCUs, does that, but the standard gcc-4.4, used for
* Arduino Due, issues a fatal error and stops compilation.
*
* The best solution so far is to put the code here. It works if this
* include is used only in one .cpp file in the build (this is the
* case of most Arduino sketches); if used in multiple .cpp files,
* the linker may complain about duplicate definitions.
*
*/
#if defined(__SD_H__) // Arduino SD library
# include "PImage.h"
#else
# warning "The SD library was not found. loadImage() and image() won't be supported."
#endif
#define swap(a, b) { int16_t t = a; a = b; b = t; }
/* TODO
enum RectMode {
CORNER,
CORNERS,
RADIUS,
CENTER
};
*/
typedef uint16_t color;
class Adafruit_GFX : public Print {
public:
//Adafruit_GFX();
// i have no idea why we have to formally call the constructor. kinda sux
void constructor(int16_t w, int16_t h);
// this must be defined by the subclass
virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
virtual void invertDisplay(boolean i);
// these are 'generic' drawing functions, so we can share them!
virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
uint16_t color);
virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color);
virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
uint16_t color);
virtual void fillScreen(uint16_t color);
void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void drawCircleHelper(int16_t x0, int16_t y0,
int16_t r, uint8_t cornername, uint16_t color);
void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
uint8_t cornername, int16_t delta, uint16_t color);
void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color);
void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
int16_t x2, int16_t y2, uint16_t color);
void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color);
void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
int16_t radius, uint16_t color);
void drawBitmap(int16_t x, int16_t y,
const uint8_t *bitmap, int16_t w, int16_t h,
uint16_t color);
void drawChar(int16_t x, int16_t y, unsigned char c,
uint16_t color, uint16_t bg, uint8_t size);
#if ARDUINO >= 100
virtual size_t write(uint8_t);
#else
virtual void write(uint8_t);
#endif
void setCursor(int16_t x, int16_t y);
void setTextColor(uint16_t c);
void setTextColor(uint16_t c, uint16_t bg);
void setTextSize(uint8_t s);
void setTextWrap(boolean w);
int16_t height(void);
int16_t width(void);
void setRotation(uint8_t r);
uint8_t getRotation(void);
/*
* Processing-like graphics primitives
*/
/// transforms a color in 16-bit form given the RGB components.
/// The default implementation makes a 5-bit red, a 6-bit
/// green and a 5-bit blue (MSB to LSB). Devices that use
/// different scheme should override this.
virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
// http://processing.org/reference/background_.html
void background(uint8_t red, uint8_t green, uint8_t blue);
void background(color c);
// http://processing.org/reference/fill_.html
void fill(uint8_t red, uint8_t green, uint8_t blue);
void fill(color c);
// http://processing.org/reference/noFill_.html
void noFill();
// http://processing.org/reference/stroke_.html
void stroke(uint8_t red, uint8_t green, uint8_t blue);
void stroke(color c);
// http://processing.org/reference/noStroke_.html
void noStroke();
void text (const char * text, int16_t x, int16_t y);
void textWrap(const char * text, int16_t x, int16_t y);
void textSize(uint8_t size);
// similar to ellipse() in Processing, but with
// a single radius.
// http://processing.org/reference/ellipse_.html
void circle(int16_t x, int16_t y, int16_t r);
void point(int16_t x, int16_t y);
void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
void rect(int16_t x, int16_t y, int16_t width, int16_t height);
void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
/* TODO
void rectMode(RectMode mode);
void pushStyle();
void popStyle();
*/
#if defined(__SD_H__) // Arduino SD library
PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
void image(PImage & img, uint16_t x, uint16_t y);
#endif
protected:
int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
int16_t _width, _height; // dependent on rotation
int16_t cursor_x, cursor_y;
uint16_t textcolor, textbgcolor;
uint8_t textsize;
uint8_t rotation;
boolean wrap; // If set, 'wrap' text at right edge of display
/*
* Processing-style graphics state
*/
color strokeColor;
bool useStroke;
color fillColor;
bool useFill;
};
#if defined(__SD_H__) // Arduino SD library
#define BUFFPIXEL 20
void Adafruit_GFX::image(PImage & img, uint16_t x, uint16_t y) {
int w, h, row, col;
uint8_t r, g, b;
uint32_t pos = 0;
uint8_t sdbuffer[3*BUFFPIXEL]; // pixel buffer (R+G+B per pixel)
uint8_t buffidx = sizeof(sdbuffer); // Current position in sdbuffer
// Crop area to be loaded
w = img._bmpWidth;
h = img._bmpHeight;
if((x+w-1) >= width()) w = width() - x;
if((y+h-1) >= height()) h = height() - y;
/*
// Set TFT address window to clipped image bounds
setAddrWindow(x, y, x+w-1, y+h-1);
*/
for (row=0; row<h; row++) { // For each scanline...
// Seek to start of scan line. It might seem labor-
// intensive to be doing this on every line, but this
// method covers a lot of gritty details like cropping
// and scanline padding. Also, the seek only takes
// place if the file position actually needs to change
// (avoids a lot of cluster math in SD library).
if(img._flip) // Bitmap is stored bottom-to-top order (normal BMP)
pos = img._bmpImageoffset + (img._bmpHeight - 1 - row) * img._rowSize;
else // Bitmap is stored top-to-bottom
pos = img._bmpImageoffset + row * img._rowSize;
if(img._bmpFile.position() != pos) { // Need seek?
img._bmpFile.seek(pos);
buffidx = sizeof(sdbuffer); // Force buffer reload
}
for (col=0; col<w; col++) { // For each pixel...
// Time to read more pixel data?
if (buffidx >= sizeof(sdbuffer)) { // Indeed
img._bmpFile.read(sdbuffer, sizeof(sdbuffer));
buffidx = 0; // Set index to beginning
}
// Convert pixel from BMP to TFT format, push to display
b = sdbuffer[buffidx++];
g = sdbuffer[buffidx++];
r = sdbuffer[buffidx++];
//pushColor(tft.Color565(r,g,b));
drawPixel(x + col, y + row, newColor(r, g, b));
} // end pixel
} // end scanline
}
// These read 16- and 32-bit types from the SD card file.
// BMP data is stored little-endian, Arduino is little-endian too.
// May need to reverse subscript order if porting elsewhere.
uint16_t PImage::read16(File f) {
uint16_t result;
((uint8_t *)&result)[0] = f.read(); // LSB
((uint8_t *)&result)[1] = f.read(); // MSB
return result;
}
uint32_t PImage::read32(File f) {
uint32_t result;
((uint8_t *)&result)[0] = f.read(); // LSB
((uint8_t *)&result)[1] = f.read();
((uint8_t *)&result)[2] = f.read();
((uint8_t *)&result)[3] = f.read(); // MSB
return result;
}
PImage PImage::loadImage(const char * fileName) {
File bmpFile;
int bmpWidth, bmpHeight; // W+H in pixels
uint8_t bmpDepth; // Bit depth (currently must be 24)
uint32_t bmpImageoffset; // Start of image data in file
uint32_t rowSize; // Not always = bmpWidth; may have padding
bool flip = true; // BMP is stored bottom-to-top
// Open requested file on SD card
if ((bmpFile = SD.open(fileName)) == NULL) {
Serial.print("loadImage: file not found: ");
Serial.println(fileName);
return PImage(); // load error
}
// Parse BMP header
if(read16(bmpFile) != 0x4D42) { // BMP signature
Serial.println("loadImage: file doesn't look like a BMP");
return PImage();
}
Serial.print("File size: "); Serial.println(read32(bmpFile));
(void)read32(bmpFile); // Read & ignore creator bytes
bmpImageoffset = read32(bmpFile); // Start of image data
Serial.print("Image Offset: "); Serial.println(bmpImageoffset, DEC);
// Read DIB header
Serial.print("Header size: "); Serial.println(read32(bmpFile));
bmpWidth = read32(bmpFile);
bmpHeight = read32(bmpFile);
if(read16(bmpFile) != 1) { // # planes -- must be '1'
Serial.println("loadImage: invalid n. of planes");
return PImage();
}
bmpDepth = read16(bmpFile); // bits per pixel
Serial.print("Bit Depth: "); Serial.println(bmpDepth);
if((bmpDepth != 24) || (read32(bmpFile) != 0)) { // 0 = uncompressed {
Serial.println("loadImage: invalid pixel format");
return PImage();
}
Serial.print("Image size: ");
Serial.print(bmpWidth);
Serial.print('x');
Serial.println(bmpHeight);
// BMP rows are padded (if needed) to 4-byte boundary
rowSize = (bmpWidth * 3 + 3) & ~3;
// If bmpHeight is negative, image is in top-down order.
// This is not canon but has been observed in the wild.
if(bmpHeight < 0) {
bmpHeight = -bmpHeight;
flip = false;
}
return PImage(bmpFile, bmpWidth, bmpHeight, bmpDepth, bmpImageoffset, rowSize, flip);
}
#endif
#endif
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