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diff --git a/libraries/Robot_Control/utility/RobotTextManager.h b/libraries/Robot_Control/utility/RobotTextManager.h
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+#ifndef ROBOTTEXTMANAGER_H
+#define ROBOTTEXTMANAGER_H
+
+#define USERNAME 0
+#define ROBOTNAME 1
+#define CITYNAME 2
+#define COUNTRYNAME 3
+#define EMPTY 4
+
+class TextManager{
+ //The TextManager class is a collection of features specific for Hello
+ //User example.
+ //
+ //- It includes solution for setting text position based on
+ // line/column. The original Robot.text(), or the more low level
+ // print() function can only set text position on pixels from left,
+ // top.
+ //
+ //- The process of accepting input with the virtual keyboard, saving
+ // into or reading from EEPROM is delt with here.
+ //
+ //- A workflow for stop the music while displaying image. Trouble
+ // will happen otherwise.
+
+ public:
+ //add some margin to the text, left side only atm.
+ void setMargin(int margin_left,int margin_top);
+
+ //print text based on line, column.
+ void writeText(int lineNum, int colNum, char* txt, bool onOff=true);
+
+ //print a script from the scripts library
+ void writeScript(int seq, int line, int col);
+
+ //The whole process of getting input
+ void input(int lin,int col, int code);
+ //Print a cursor and virtual keyboard on screen, and save the user's input
+ void getInput(int lin, int col);
+ //Get user name, robot name, city name or country name from EEPROM
+ //and store in the input pool.
+ void setInputPool(int code);
+ //save user input to EEPROM
+ void pushInput(int code);
+
+ //Replaces Robot.drawPicture(), as this one solves collision between
+ //image and music
+ void showPicture(char * filename, int posX, int posY);
+
+ private:
+ int margin_left,margin_top;
+ int getLin(int lineNum); //Convert line to pixels from top
+ int getCol(int colNum); //Convert line to pixels from left
+
+ static const int lineHeight;//8+2=10
+ static const int charWidth;//5+1=6
+
+ int inputPos;
+ int inputLin;
+ int inputCol;
+
+ void drawInput(bool onOff);
+ void mvInput(int dire);
+
+ char selectLetter();
+ void refreshCurrentLetter(char letter);
+
+ void getPGMtext(int seq);
+
+ char PGMbuffer[85]; //the buffer for storing strings
+ char inputPool[18];
+};
+
+//a trick for removing the need of creating an object of TextManager.
+//So you can call me.somefunction() directly in the sketch.
+extern TextManager textManager;
+
+#endif