diff options
Diffstat (limited to 'libraries/Robot_Control/utility/RobotTextManager.h')
-rw-r--r-- | libraries/Robot_Control/utility/RobotTextManager.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/libraries/Robot_Control/utility/RobotTextManager.h b/libraries/Robot_Control/utility/RobotTextManager.h new file mode 100644 index 0000000..6c0b7bd --- /dev/null +++ b/libraries/Robot_Control/utility/RobotTextManager.h @@ -0,0 +1,77 @@ +#ifndef ROBOTTEXTMANAGER_H +#define ROBOTTEXTMANAGER_H + +#define USERNAME 0 +#define ROBOTNAME 1 +#define CITYNAME 2 +#define COUNTRYNAME 3 +#define EMPTY 4 + +class TextManager{ + //The TextManager class is a collection of features specific for Hello + //User example. + // + //- It includes solution for setting text position based on + // line/column. The original Robot.text(), or the more low level + // print() function can only set text position on pixels from left, + // top. + // + //- The process of accepting input with the virtual keyboard, saving + // into or reading from EEPROM is delt with here. + // + //- A workflow for stop the music while displaying image. Trouble + // will happen otherwise. + + public: + //add some margin to the text, left side only atm. + void setMargin(int margin_left,int margin_top); + + //print text based on line, column. + void writeText(int lineNum, int colNum, char* txt, bool onOff=true); + + //print a script from the scripts library + void writeScript(int seq, int line, int col); + + //The whole process of getting input + void input(int lin,int col, int code); + //Print a cursor and virtual keyboard on screen, and save the user's input + void getInput(int lin, int col); + //Get user name, robot name, city name or country name from EEPROM + //and store in the input pool. + void setInputPool(int code); + //save user input to EEPROM + void pushInput(int code); + + //Replaces Robot.drawPicture(), as this one solves collision between + //image and music + void showPicture(char * filename, int posX, int posY); + + private: + int margin_left,margin_top; + int getLin(int lineNum); //Convert line to pixels from top + int getCol(int colNum); //Convert line to pixels from left + + static const int lineHeight;//8+2=10 + static const int charWidth;//5+1=6 + + int inputPos; + int inputLin; + int inputCol; + + void drawInput(bool onOff); + void mvInput(int dire); + + char selectLetter(); + void refreshCurrentLetter(char letter); + + void getPGMtext(int seq); + + char PGMbuffer[85]; //the buffer for storing strings + char inputPool[18]; +}; + +//a trick for removing the need of creating an object of TextManager. +//So you can call me.somefunction() directly in the sketch. +extern TextManager textManager; + +#endif |