diff options
Diffstat (limited to 'libraries/Matrix/examples/sprite_animation/sprite_animation.pde')
-rw-r--r-- | libraries/Matrix/examples/sprite_animation/sprite_animation.pde | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde b/libraries/Matrix/examples/sprite_animation/sprite_animation.pde deleted file mode 100644 index bf7c6f5..0000000 --- a/libraries/Matrix/examples/sprite_animation/sprite_animation.pde +++ /dev/null @@ -1,48 +0,0 @@ -#include <Sprite.h> -#include <Matrix.h> - -// Sprite Animation -// by Nicholas Zambetti <http://www.zambetti.com> - -// Demonstrates the use of the Matrix & Sprite libraries -// Displays animated waveform graphic on screen - -// Created 29 March 2006 - -/* create a new Matrix instance - pin 0: data (din) - pin 1: load (load) - pin 2: clock (clk) -*/ -Matrix myMatrix = Matrix(0, 2, 1); - -/* create a new Sprite instance - 8 pixels wide, 4 pixels tall -*/ -Sprite wave = Sprite( - 8, 4, - B00011000, - B00100100, - B01000010, - B10000001 -); - -void setup() -{ -} - -int x = 0; - -void loop() -{ - myMatrix.write(x, 2, wave); // place sprite on screen - myMatrix.write(x - 8, 2, wave); // place sprite again, elsewhere on screen - delay(75); // wait a little bit - myMatrix.clear(); // clear the screen for next animation frame - if(x == 8) // if reached end of animation sequence - { - x = 0; // start from beginning - } - x++; // advance x coordinate to the right -} - |