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+/*
+This file is part of the GSM3 communications library for Arduino
+-- Multi-transport communications platform
+-- Fully asynchronous
+-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
+-- Voice calls
+-- SMS
+-- TCP/IP connections
+-- HTTP basic clients
+
+This library has been developed by Telefónica Digital - PDI -
+- Physical Internet Lab, as part as its collaboration with
+Arduino and the Open Hardware Community.
+
+September-December 2012
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+The latest version of this library can always be found at
+https://github.com/BlueVia/Official-Arduino
+*/
+#ifndef __GSM3_SHIELDV1CLIENTPROVIDER__
+#define __GSM3_SHIELDV1CLIENTPROVIDER__
+
+#include <GSM3MobileClientProvider.h>
+#include <GSM3ShieldV1BaseProvider.h>
+
+class GSM3ShieldV1MultiClientProvider : public GSM3MobileClientProvider, public GSM3ShieldV1BaseProvider
+{
+ private:
+
+ int remotePort; // Current operation remote port
+ int idSocket; // Remote ID socket
+ IPAddress remoteIP; // Remote IP address
+
+ uint16_t sockets;
+
+ /** Continue to connect TCP client function
+ */
+ void connectTCPClientContinue();
+
+ /** Continue to disconnect TCP client function
+ */
+ void disconnectTCPContinue();
+
+ /** Continue to begin socket for write function
+ */
+ void beginWriteSocketContinue();
+
+ /** Continue to end write socket function
+ */
+ void endWriteSocketContinue();
+
+ /** Continue to available socket function
+ */
+ void availableSocketContinue();
+
+ /** Continue to flush socket function
+ */
+ void flushSocketContinue();
+
+ // GATHER!
+ bool flagReadingSocket; //In case socket data being read, update fullBufferSocket in the next buffer.
+ bool fullBufferSocket; //To detect if the socket data being read needs another buffer.
+ bool client1_server0; //1 Client, 0 Server.
+
+ /** Parse QIRD response
+ @param rsp Returns true if expected response exists
+ @return true if command executed correctly
+ */
+ bool parseQIRD_head(bool& rsp);
+
+ public:
+
+ /** Constructor */
+ GSM3ShieldV1MultiClientProvider();
+
+ /** Minimum socket
+ @return 0
+ */
+ int minSocket(){return 0;};
+
+ /** Maximum socket
+ @return 5
+ */
+ int maxSocket(){return 5;};
+
+ /** Connect to a remote TCP server
+ @param server String with IP or server name
+ @param port Remote port number
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ int connectTCPClient(const char* server, int port, int id_socket);
+
+ /** Connect to a remote TCP server
+ @param add Remote IP address
+ @param port Remote port number
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ int connectTCPClient(IPAddress add, int port, int id_socket);
+
+ /** Begin writing through a socket
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ void beginWriteSocket(bool client1Server0, int id_socket);
+
+ /** Write through a socket. MUST go after beginWriteSocket()
+ @param buf characters to be written (final 0 will not be written)
+ */
+ void writeSocket(const char* buf);
+
+ /** Write through a socket. MUST go after beginWriteSocket()
+ @param c character to be written
+ */
+ void writeSocket(char c);
+
+ /** Finish current writing
+ */
+ void endWriteSocket();
+
+ /** Check if there are data to be read in socket.
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
+ */
+ int availableSocket(bool client, int id_socket); // With "available" and "readSocket" ask the modem for 1500 bytes.
+
+ /** Read a character from socket
+ @return socket
+ */
+ int readSocket(); //If Read() gets to the end of the QIRD response, execute again QIRD SYNCHRONOUSLY
+
+ /** Flush socket
+ */
+ void flushSocket();
+
+ /** Get a character but will not advance the buffer head
+ @return character
+ */
+ int peekSocket();
+
+ /** Close a socket
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ int disconnectTCP(bool client1Server0, int id_socket);
+
+ /** Recognize unsolicited event
+ @param from
+ @return true if successful
+ */
+ bool recognizeUnsolicitedEvent(byte from);
+
+ /** Manages modem response
+ @param from Initial byte of buffer
+ @param to Final byte of buffer
+ */
+ void manageResponse(byte from, byte to);
+
+ /** Get last command status
+ @return returns 0 if last command is still executing, 1 success, >1 error
+ */
+ int ready(){return GSM3ShieldV1BaseProvider::ready();};
+
+ /** Get client socket
+ @param socket
+ @return socket
+ */
+ int getSocket(int socket=-1);
+
+ /** Release socket
+ @param socket Socket for release
+ */
+ void releaseSocket(int socket);
+
+ /** Get socket client status
+ @param socket Socket
+ @return socket client status
+ */
+ bool getStatusSocketClient(uint8_t socket);
+
+};
+
+
+#endif \ No newline at end of file