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+/*
+This file is part of the GSM3 communications library for Arduino
+-- Multi-transport communications platform
+-- Fully asynchronous
+-- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
+-- Voice calls
+-- SMS
+-- TCP/IP connections
+-- HTTP basic clients
+
+This library has been developed by Telefónica Digital - PDI -
+- Physical Internet Lab, as part as its collaboration with
+Arduino and the Open Hardware Community.
+
+September-December 2012
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+The latest version of this library can always be found at
+https://github.com/BlueVia/Official-Arduino
+*/
+#ifndef __GSM3_MOBILECLIENTPROVIDER__
+#define __GSM3_MOBILECLIENTPROVIDER__
+
+#include <Arduino.h>
+#include <IPAddress.h>
+
+class GSM3MobileClientProvider
+{
+ protected:
+
+ uint8_t sockets;
+
+ public:
+
+ /** Constructor */
+ GSM3MobileClientProvider(){};
+
+ /** Minimum socket
+ @return socket
+ */
+ virtual inline int minSocket()=0;
+
+ /** Maximum socket
+ @return socket
+ */
+ virtual inline int maxSocket()=0;
+
+ /** Get last command status
+ @return returns 0 if last command is still executing, 1 success, >1 error
+ */
+ virtual int ready()=0;
+
+ /** Get status socket client
+ @param socket Socket
+ @return 1 if connected
+ */
+ virtual bool getStatusSocketClient(uint8_t socket)=0;
+
+ // Socket management
+
+ /** Get socket
+ @param socket Socket
+ @return socket
+ */
+ virtual int getSocket(int socket=-1)=0;
+
+ /** Release socket
+ @param socket Socket
+ */
+ virtual void releaseSocket(int socket)=0;
+
+ // Client socket functions
+
+ /** Connect to a server via TCP connection
+ @param server Server name or IP address in a String
+ @param port Port
+ @param id_socket Socket
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ virtual int connectTCPClient(const char* server, int port, int id_socket)=0;
+
+ /** Connect to a server (by IP address) via TCP connection
+ @param add IP address in IPAddress format
+ @param port Port
+ @param id_socket Socket
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ virtual int connectTCPClient(IPAddress add, int port, int id_socket)=0;
+
+ /** Begin writing through a socket
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ virtual void beginWriteSocket(bool client1Server0, int id_socket)=0;
+
+ /** Write through a socket. MUST go after beginWriteSocket()
+ @param c character to be written
+ */
+ virtual void writeSocket(uint8_t c)=0;
+
+ /** Write through a socket. MUST go after beginWriteSocket()
+ @param buf characters to be written (final 0 will not be written)
+ */
+ virtual void writeSocket(const char* buf)=0;
+
+ /** Finish current writing
+ */
+ virtual void endWriteSocket()=0;
+
+ /** Check if there are data to be read in socket.
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Local socket number
+ @return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
+ */
+ virtual int availableSocket(bool client, int id_socket)=0;
+
+ /** Read data (get a character) available in socket
+ @return character
+ */
+ virtual int readSocket()=0;
+
+ /** Flush socket
+ */
+ virtual void flushSocket()=0;
+
+ /** Get a character but will not advance the buffer head
+ @return character
+ */
+ virtual int peekSocket()=0;
+
+ /** Close a socket
+ @param client1Server0 1 if modem acts as client, 0 if acts as server
+ @param id_socket Socket
+ @return 0 if command running, 1 if success, otherwise error
+ */
+ virtual int disconnectTCP(bool client1Server0, int idsocket)=0;
+
+};
+
+extern GSM3MobileClientProvider* theGSM3MobileClientProvider;
+
+#endif