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-rw-r--r--libraries/GSM/GSM3MobileClientProvider.h156
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diff --git a/libraries/GSM/GSM3MobileClientProvider.h b/libraries/GSM/GSM3MobileClientProvider.h
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-/*
-This file is part of the GSM3 communications library for Arduino
--- Multi-transport communications platform
--- Fully asynchronous
--- Includes code for the Arduino-Telefonica GSM/GPRS Shield V1
--- Voice calls
--- SMS
--- TCP/IP connections
--- HTTP basic clients
-
-This library has been developed by Telefónica Digital - PDI -
-- Physical Internet Lab, as part as its collaboration with
-Arduino and the Open Hardware Community.
-
-September-December 2012
-
-This library is free software; you can redistribute it and/or
-modify it under the terms of the GNU Lesser General Public
-License as published by the Free Software Foundation; either
-version 2.1 of the License, or (at your option) any later version.
-
-This library is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public
-License along with this library; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-
-The latest version of this library can always be found at
-https://github.com/BlueVia/Official-Arduino
-*/
-#ifndef __GSM3_MOBILECLIENTPROVIDER__
-#define __GSM3_MOBILECLIENTPROVIDER__
-
-#include <Arduino.h>
-#include <IPAddress.h>
-
-class GSM3MobileClientProvider
-{
- protected:
-
- uint8_t sockets;
-
- public:
-
- /** Constructor */
- GSM3MobileClientProvider(){};
-
- /** Minimum socket
- @return socket
- */
- virtual inline int minSocket()=0;
-
- /** Maximum socket
- @return socket
- */
- virtual inline int maxSocket()=0;
-
- /** Get last command status
- @return returns 0 if last command is still executing, 1 success, >1 error
- */
- virtual int ready()=0;
-
- /** Get status socket client
- @param socket Socket
- @return 1 if connected
- */
- virtual bool getStatusSocketClient(uint8_t socket)=0;
-
- // Socket management
-
- /** Get socket
- @param socket Socket
- @return socket
- */
- virtual int getSocket(int socket=-1)=0;
-
- /** Release socket
- @param socket Socket
- */
- virtual void releaseSocket(int socket)=0;
-
- // Client socket functions
-
- /** Connect to a server via TCP connection
- @param server Server name or IP address in a String
- @param port Port
- @param id_socket Socket
- @return 0 if command running, 1 if success, otherwise error
- */
- virtual int connectTCPClient(const char* server, int port, int id_socket)=0;
-
- /** Connect to a server (by IP address) via TCP connection
- @param add IP address in IPAddress format
- @param port Port
- @param id_socket Socket
- @return 0 if command running, 1 if success, otherwise error
- */
- virtual int connectTCPClient(IPAddress add, int port, int id_socket)=0;
-
- /** Begin writing through a socket
- @param client1Server0 1 if modem acts as client, 0 if acts as server
- @param id_socket Local socket number
- @return 0 if command running, 1 if success, otherwise error
- */
- virtual void beginWriteSocket(bool client1Server0, int id_socket)=0;
-
- /** Write through a socket. MUST go after beginWriteSocket()
- @param c character to be written
- */
- virtual void writeSocket(uint8_t c)=0;
-
- /** Write through a socket. MUST go after beginWriteSocket()
- @param buf characters to be written (final 0 will not be written)
- */
- virtual void writeSocket(const char* buf)=0;
-
- /** Finish current writing
- */
- virtual void endWriteSocket()=0;
-
- /** Check if there are data to be read in socket.
- @param client1Server0 1 if modem acts as client, 0 if acts as server
- @param id_socket Local socket number
- @return 0 if command running, 1 if there are data available, 4 if no data, otherwise error
- */
- virtual int availableSocket(bool client, int id_socket)=0;
-
- /** Read data (get a character) available in socket
- @return character
- */
- virtual int readSocket()=0;
-
- /** Flush socket
- */
- virtual void flushSocket()=0;
-
- /** Get a character but will not advance the buffer head
- @return character
- */
- virtual int peekSocket()=0;
-
- /** Close a socket
- @param client1Server0 1 if modem acts as client, 0 if acts as server
- @param id_socket Socket
- @return 0 if command running, 1 if success, otherwise error
- */
- virtual int disconnectTCP(bool client1Server0, int idsocket)=0;
-
-};
-
-extern GSM3MobileClientProvider* theGSM3MobileClientProvider;
-
-#endif