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diff --git a/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino b/libraries/Ethernet/examples/TelnetClient/TelnetClient.ino
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-/*
- Telnet client
-
- This sketch connects to a a telnet server (http://www.google.com)
- using an Arduino Wiznet Ethernet shield. You'll need a telnet server
- to test this with.
- Processing's ChatServer example (part of the network library) works well,
- running on port 10002. It can be found as part of the examples
- in the Processing application, available at
- http://processing.org/
-
- Circuit:
- * Ethernet shield attached to pins 10, 11, 12, 13
-
- created 14 Sep 2010
- modified 9 Apr 2012
- by Tom Igoe
-
- */
-
-#include <SPI.h>
-#include <Ethernet.h>
-
-// Enter a MAC address and IP address for your controller below.
-// The IP address will be dependent on your local network:
-byte mac[] = {
- 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED };
-IPAddress ip(192,168,1,177);
-
-// Enter the IP address of the server you're connecting to:
-IPAddress server(1,1,1,1);
-
-// Initialize the Ethernet client library
-// with the IP address and port of the server
-// that you want to connect to (port 23 is default for telnet;
-// if you're using Processing's ChatServer, use port 10002):
-EthernetClient client;
-
-void setup() {
- // start the Ethernet connection:
- Ethernet.begin(mac, ip);
- // Open serial communications and wait for port to open:
- Serial.begin(9600);
- while (!Serial) {
- ; // wait for serial port to connect. Needed for Leonardo only
- }
-
-
- // give the Ethernet shield a second to initialize:
- delay(1000);
- Serial.println("connecting...");
-
- // if you get a connection, report back via serial:
- if (client.connect(server, 10002)) {
- Serial.println("connected");
- }
- else {
- // if you didn't get a connection to the server:
- Serial.println("connection failed");
- }
-}
-
-void loop()
-{
- // if there are incoming bytes available
- // from the server, read them and print them:
- if (client.available()) {
- char c = client.read();
- Serial.print(c);
- }
-
- // as long as there are bytes in the serial queue,
- // read them and send them out the socket if it's open:
- while (Serial.available() > 0) {
- char inChar = Serial.read();
- if (client.connected()) {
- client.print(inChar);
- }
- }
-
- // if the server's disconnected, stop the client:
- if (!client.connected()) {
- Serial.println();
- Serial.println("disconnecting.");
- client.stop();
- // do nothing:
- while(true);
- }
-}
-
-
-
-