diff options
Diffstat (limited to 'libraries/Ethernet/examples/ChatServer/ChatServer.ino')
-rw-r--r-- | libraries/Ethernet/examples/ChatServer/ChatServer.ino | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/libraries/Ethernet/examples/ChatServer/ChatServer.ino b/libraries/Ethernet/examples/ChatServer/ChatServer.ino new file mode 100644 index 0000000..d50e5a6 --- /dev/null +++ b/libraries/Ethernet/examples/ChatServer/ChatServer.ino @@ -0,0 +1,79 @@ +/* + Chat Server + + A simple server that distributes any incoming messages to all + connected clients. To use telnet to your device's IP address and type. + You can see the client's input in the serial monitor as well. + Using an Arduino Wiznet Ethernet shield. + + Circuit: + * Ethernet shield attached to pins 10, 11, 12, 13 + * Analog inputs attached to pins A0 through A5 (optional) + + created 18 Dec 2009 + by David A. Mellis + modified 9 Apr 2012 + by Tom Igoe + + */ + +#include <SPI.h> +#include <Ethernet.h> + +// Enter a MAC address and IP address for your controller below. +// The IP address will be dependent on your local network. +// gateway and subnet are optional: +byte mac[] = { + 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xED }; +IPAddress ip(192,168,1, 177); +IPAddress gateway(192,168,1, 1); +IPAddress subnet(255, 255, 0, 0); + + +// telnet defaults to port 23 +EthernetServer server(23); +boolean alreadyConnected = false; // whether or not the client was connected previously + +void setup() { + // initialize the ethernet device + Ethernet.begin(mac, ip, gateway, subnet); + // start listening for clients + server.begin(); + // Open serial communications and wait for port to open: + Serial.begin(9600); + while (!Serial) { + ; // wait for serial port to connect. Needed for Leonardo only + } + + + Serial.print("Chat server address:"); + Serial.println(Ethernet.localIP()); +} + +void loop() { + // wait for a new client: + EthernetClient client = server.available(); + + // when the client sends the first byte, say hello: + if (client) { + if (!alreadyConnected) { + // clead out the input buffer: + client.flush(); + Serial.println("We have a new client"); + client.println("Hello, client!"); + alreadyConnected = true; + } + + if (client.available() > 0) { + // read the bytes incoming from the client: + char thisChar = client.read(); + // echo the bytes back to the client: + server.write(thisChar); + // echo the bytes to the server as well: + Serial.write(thisChar); + } + } +} + + + |