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Diffstat (limited to 'libraries/Esplora/examples/EsploraMusic')
-rw-r--r-- | libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino | 52 |
1 files changed, 0 insertions, 52 deletions
diff --git a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino deleted file mode 100644 index 10c17f7..0000000 --- a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino +++ /dev/null @@ -1,52 +0,0 @@ -/* - Esplora Music - - This sketch turns the Esplora in a simple musical instrument. - Press the Switch 1 and move the slider to see how it works. - - Created on 22 november 2012 - By Enrico Gueli <enrico.gueli@gmail.com> - modified 24 Nov 2012 - by Tom Igoe -*/ - - -#include <Esplora.h> - - -const int note[] = { -262, // C -277, // C# -294, // D -311, // D# -330, // E -349, // F -370, // F# -392, // G -415, // G# -440, // A -466, // A# -494, // B -523 // C next octave -}; - -void setup() { -} - -void loop() { - // read the button labeled SWITCH_DOWN. If it's low, - // then play a note: - if (Esplora.readButton(SWITCH_DOWN) == LOW) { - int slider = Esplora.readSlider(); - - // use map() to map the slider's range to the - // range of notes you have: - byte thisNote = map(slider, 0, 1023, 0, 13); - // play the note corresponding to the slider's position: - Esplora.tone(note[thisNote]); - } - else { - // if the button isn't pressed, turn the note off: - Esplora.noTone(); - } -} |