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-rw-r--r--libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino52
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diff --git a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino
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--- a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino
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-/*
- Esplora Music
-
- This sketch turns the Esplora in a simple musical instrument.
- Press the Switch 1 and move the slider to see how it works.
-
- Created on 22 november 2012
- By Enrico Gueli <enrico.gueli@gmail.com>
- modified 24 Nov 2012
- by Tom Igoe
-*/
-
-
-#include <Esplora.h>
-
-
-const int note[] = {
-262, // C
-277, // C#
-294, // D
-311, // D#
-330, // E
-349, // F
-370, // F#
-392, // G
-415, // G#
-440, // A
-466, // A#
-494, // B
-523 // C next octave
-};
-
-void setup() {
-}
-
-void loop() {
- // read the button labeled SWITCH_DOWN. If it's low,
- // then play a note:
- if (Esplora.readButton(SWITCH_DOWN) == LOW) {
- int slider = Esplora.readSlider();
-
- // use map() to map the slider's range to the
- // range of notes you have:
- byte thisNote = map(slider, 0, 1023, 0, 13);
- // play the note corresponding to the slider's position:
- Esplora.tone(note[thisNote]);
- }
- else {
- // if the button isn't pressed, turn the note off:
- Esplora.noTone();
- }
-}