diff options
Diffstat (limited to 'libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino')
| -rw-r--r-- | libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino | 52 | 
1 files changed, 0 insertions, 52 deletions
| diff --git a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino deleted file mode 100644 index 10c17f7..0000000 --- a/libraries/Esplora/examples/EsploraMusic/EsploraMusic.ino +++ /dev/null @@ -1,52 +0,0 @@ -/* -  Esplora Music - -  This sketch turns the Esplora in a simple musical instrument. -  Press the Switch 1 and move the slider to see how it works. - -  Created on 22 november 2012 -  By Enrico Gueli <enrico.gueli@gmail.com> -  modified 24 Nov 2012 -  by Tom Igoe -*/ - - -#include <Esplora.h> - - -const int note[] = { -262, // C -277, // C# -294, // D -311, // D# -330, // E -349, // F -370, // F# -392, // G -415, // G# -440, // A -466, // A# -494, // B -523  // C next octave -}; - -void setup() { -} - -void loop() { -  // read the button labeled SWITCH_DOWN. If it's low, -  // then play a note: -  if (Esplora.readButton(SWITCH_DOWN) == LOW) { -    int slider = Esplora.readSlider(); -     -    // use map() to map the slider's range to the  -    // range of notes you have: -    byte thisNote = map(slider, 0, 1023, 0, 13); -    // play the note corresponding to the slider's position: -    Esplora.tone(note[thisNote]); -  } -  else { -    // if the button isn't pressed, turn the note off: -    Esplora.noTone(); -  } -} | 
