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diff --git a/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino b/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino
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-/*
- Esplora Table
-
- Acts like a keyboard that prints sensor
- data in a table-like text, row by row.
-
- At startup, it does nothing. It waits for you to open a
- spreadsheet (e.g. Google Drive spreadsheet) so it can write
- data. By pressing Switch 1, it starts printing the table
- headers and the first row of data. It waits a bit, then it
- will print another row, and so on.
-
- The amount of time between each row is determined by the slider.
- If put to full left, the sketch will wait 10 seconds; at
- full right position, it will wait 5 minutes. An intermediate
- position will make the sketch wait for some time in-between.
-
- Clicking the Switch 1 at any time will stop the logging.
-
- The color LED shows what the sketch is doing:
- blue = idle, waiting for you to press Switch 1 to start logging
- green = active; will print soon
- red = printing data to the PC
-
- Created on 22 november 2012
- By Enrico Gueli <enrico.gueli@gmail.com>
- modified 24 Nov 2012
- by Tom Igoe
-*/
-
-#include <Esplora.h>
-
-/*
- * this variable tells if the data-logging is currently active.
- */
-boolean active = false;
-
-/*
- * this variable holds the time in the future when the sketch
- * will "sample" the data (sampling is the act of reading some
- * input at a known time). This variable is checked continuously
- * against millis() to know when it's time to sample.
- */
-unsigned long nextSampleAt = 0;
-
-/*
- * This variable just holds the millis() value at the time the
- * logging was activated. This is needed to enter the correct
- * value in the "Time" column in the printed table.
- */
-unsigned long startedAt = 0;
-
-
-/*
- * when the "active" variable is set to true, the same is done
- * with this variable. This is needed because the code that does
- * the "just-after-activation" stuff is run some time later than
- * the code that says "be active now".
- */
-boolean justActivated = false;
-
-
-/*
- * this variable holds the last sensed status of the switch press
- * button. If the code sees a difference between the value of
- * this variable and the current status of the switch, it means
- * that the button was either pressed or released.
- */
-boolean lastStartBtn = HIGH;
-
-/*
- * Initialization code. The virtual USB keyboard must be
- * initialized; the Serial class is needed just for debugging.
- */
-void setup() {
- Keyboard.begin();
- Serial.begin(9600);
-}
-
-/*
- * This code is run continuously.
- */
-void loop() {
- /*
- * note: we don't use Arduino's delay() here, because we can't
- * normally do anything while delaying. Our own version lets us
- * check for button presses often enough to not miss any event.
- */
- activeDelay(50);
-
- /*
- * the justActivated variable may be set to true in the
- * checkSwitchPress() function. Here we check its status to
- * print the table headers and configure what's needed to.
- */
- if (justActivated == true) {
- justActivated = false; // do this just once
- printHeaders();
- // do next sampling ASAP
- nextSampleAt = startedAt = millis();
- }
-
- if (active == true) {
- if (nextSampleAt < millis()) {
- // it's time to sample!
- int slider = Esplora.readSlider();
- // the row below maps the slider position to a range between
- // 10 and 290 seconds.
- int sampleInterval = map(slider, 0, 1023, 10, 290);
- nextSampleAt = millis() + sampleInterval * 1000;
-
- logAndPrint();
- }
-
- // let the RGB led blink green once per second, for 200ms.
- unsigned int ms = millis() % 1000;
- if (ms < 200)
- Esplora.writeGreen(50);
- else
- Esplora.writeGreen(0);
-
- Esplora.writeBlue(0);
- }
- else
- // while not active, keep a reassuring blue color coming
- // from the Esplora...
- Esplora.writeBlue(20);
-
-}
-
-/*
- * Print the table headers.
- */
-void printHeaders() {
- Keyboard.print("Time");
- Keyboard.write(KEY_TAB);
- activeDelay(300); // Some spreadsheets are slow, e.g. Google
- // Drive that wants to save every edit.
- Keyboard.print("Accel X");
- Keyboard.write(KEY_TAB);
- activeDelay(300);
- Keyboard.print("Accel Y");
- Keyboard.write(KEY_TAB);
- activeDelay(300);
- Keyboard.print("Accel Z");
- Keyboard.println();
- activeDelay(300);
-}
-
-void logAndPrint() {
- // do all the samplings at once, because keystrokes have delays
- unsigned long timeSecs = (millis() - startedAt) /1000;
- int xAxis = Esplora.readAccelerometer(X_AXIS);
- int yAxis = Esplora.readAccelerometer(Y_AXIS);
- int zAxis = Esplora.readAccelerometer(Z_AXIS);
-
- Esplora.writeRed(100);
-
- Keyboard.print(timeSecs);
- Keyboard.write(KEY_TAB);
- activeDelay(300);
- Keyboard.print(xAxis);
- Keyboard.write(KEY_TAB);
- activeDelay(300);
- Keyboard.print(yAxis);
- Keyboard.write(KEY_TAB);
- activeDelay(300);
- Keyboard.print(zAxis);
- Keyboard.println();
- activeDelay(300);
- Keyboard.write(KEY_HOME);
-
- Esplora.writeRed(0);
-}
-
-/**
- * Similar to delay(), but allows the program to do something else
- * in the meanwhile. In particular, it calls checkSwitchPress().
- * Note 1: it may wait longer than the specified amount, not less;
- * Note 2: beware of data synchronization issues, e.g. if the
- * activeDelay() function alters some variables used by the
- * caller of this function.
- */
-void activeDelay(unsigned long amount) {
- unsigned long at = millis() + amount;
- while (millis() < at) {
- checkSwitchPress();
- }
-}
-
-/*
- * This function reads the status of the switch; if it sees that
- * it was pressed, toggles the status of the "active" variable.
- * If it's set to true, also the justActivated variable is set to
- * true, so the loop() function above can do the right things.
- * This function should be called as often as possible and do as
- * little as possible, because it can be called while another
- * function is running.
- */
-void checkSwitchPress() {
- boolean startBtn = Esplora.readButton(SWITCH_DOWN);
-
- if (startBtn != lastStartBtn) {
- if (startBtn == HIGH) { // button released
- active = !active;
- if (active)
- justActivated = true;
- }
-
- lastStartBtn = startBtn;
- }
-}
-