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Diffstat (limited to 'libraries/Esplora/Experts/EsploraPong')
-rw-r--r-- | libraries/Esplora/Experts/EsploraPong/EsploraPong.ino | 44 |
1 files changed, 0 insertions, 44 deletions
diff --git a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino deleted file mode 100644 index 725a109..0000000 --- a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino +++ /dev/null @@ -1,44 +0,0 @@ -/* - Esplora Pong - - This sketch connects serially to a Processing sketch to control a Pong game. - It sends the position of the slider and the states of three pushbuttons to the - Processing sketch serially, separated by commas. The Processing sketch uses that - data to control the graphics in the sketch. - - The slider sets a paddle's height - Switch 1 is resets the game - Switch 2 resets the ball to the center - Switch 3 reverses the players - - You can play this game with one or two Esploras. - - Created on 22 Dec 2012 - by Tom Igoe - - This example is in the public domain. - */ - -#include <Esplora.h> - -void setup() { - Serial.begin(9600); // initialize serial communication -} - -void loop() { - // read the slider and three of the buttons - int slider = Esplora.readSlider(); - int resetButton = Esplora.readButton(SWITCH_1); - int serveButton = Esplora.readButton(SWITCH_3); - int switchPlayerButton = Esplora.readButton(SWITCH_4); - - Serial.print(slider); // print the slider value - Serial.print(","); // add a comma - Serial.print(resetButton); // print the reset button value - Serial.print(","); // add another comma - Serial.print(serveButton); // print the serve button value - Serial.print(","); // add another comma - Serial.println(switchPlayerButton); // print the last button with a newline - delay(10); // delay before sending the next set -} - |