diff options
Diffstat (limited to 'libraries/Esplora/Experts/EsploraPong')
| -rw-r--r-- | libraries/Esplora/Experts/EsploraPong/EsploraPong.ino | 44 | 
1 files changed, 44 insertions, 0 deletions
diff --git a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino new file mode 100644 index 0000000..725a109 --- /dev/null +++ b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino @@ -0,0 +1,44 @@ +/* +  Esplora Pong +  + This  sketch connects serially to a Processing sketch to control a Pong game. + It sends the position of the slider and the states of three pushbuttons to the  + Processing sketch serially, separated by commas. The Processing sketch uses that  + data to control the graphics in the sketch. +  + The slider sets a paddle's height + Switch 1 is resets the game + Switch 2 resets the ball to the center + Switch 3 reverses the players +  + You can play this game with one or two Esploras. +  + Created on 22 Dec 2012 + by Tom Igoe +  + This example is in the public domain. + */ + +#include <Esplora.h> + +void setup() { +  Serial.begin(9600);     // initialize serial communication +} + +void loop() { +  // read the slider and three of the buttons +  int slider = Esplora.readSlider(); +  int resetButton = Esplora.readButton(SWITCH_1); +  int serveButton = Esplora.readButton(SWITCH_3); +  int switchPlayerButton = Esplora.readButton(SWITCH_4); + +  Serial.print(slider);                // print the slider value +  Serial.print(",");                   // add a comma +  Serial.print(resetButton);           // print the reset button value +  Serial.print(",");                   // add another comma +  Serial.print(serveButton);           // print the serve button value +  Serial.print(",");                   // add another comma +  Serial.println(switchPlayerButton);  // print the last button with a newline +  delay(10);                           // delay before sending the next set +} +  | 
