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Diffstat (limited to 'libraries/Esplora/Beginners/EsploraMusic')
-rw-r--r-- | libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino b/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino new file mode 100644 index 0000000..7a950fb --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraMusic/EsploraMusic.ino @@ -0,0 +1,53 @@ +/* + Esplora Music + + This sketch turns the Esplora in a simple musical instrument. + Press the Switch 1 and move the slider to see how it works. + + Created on 22 november 2012 + By Enrico Gueli <enrico.gueli@gmail.com> + modified 22 Dec 2012 + by Tom Igoe +*/ + + +#include <Esplora.h> + +// these are the frequencies for the notes from middle C +// to one octave above middle C: +const int note[] = { +262, // C +277, // C# +294, // D +311, // D# +330, // E +349, // F +370, // F# +392, // G +415, // G# +440, // A +466, // A# +494, // B +523 // C next octave +}; + +void setup() { +} + +void loop() { + // read the button labeled SWITCH_DOWN. If it's low, + // then play a note: + if (Esplora.readButton(SWITCH_DOWN) == LOW) { + int slider = Esplora.readSlider(); + + // use map() to map the slider's range to the + // range of notes you have: + byte thisNote = map(slider, 0, 1023, 0, 13); + // play the note corresponding to the slider's position: + Esplora.tone(note[thisNote]); + } + else { + // if the button isn't pressed, turn the note off: + Esplora.noTone(); + } +} |