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Diffstat (limited to 'libraries/Esplora/Beginners/EsploraJoystickMouse')
-rw-r--r-- | libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino new file mode 100644 index 0000000..8d9260e --- /dev/null +++ b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino @@ -0,0 +1,50 @@ +/* + Esplora Joystick Mouse + + This sketch shows you how to read the joystick and use it to control the movement + of the cursor on your computer. You're making your Esplora into a mouse! + + WARNING: this sketch will take over your mouse movement. If you lose control + of your mouse do the following: + 1) unplug the Esplora. + 2) open the EsploraBlink sketch + 3) hold the reset button down while plugging your Esplora back in + 4) while holding reset, click "Upload" + 5) when you see the message "Done compiling", release the reset button. + + This will stop your Esplora from controlling your mouse while you upload a sketch + that doesn't take control of the mouse. + + Created on 22 Dec 2012 + by Tom Igoe + + This example is in the public domain. + */ + +#include <Esplora.h> + +void setup() +{ + Serial.begin(9600); // initialize serial communication with your computer + Mouse.begin(); // take control of the mouse +} + +void loop() +{ + int xValue = Esplora.readJoystickX(); // read the joystick's X position + int yValue = Esplora.readJoystickY(); // read the joystick's Y position + int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton + Serial.print("Joystick X: "); // print a label for the X value + Serial.print(xValue); // print the X value + Serial.print("\tY: "); // print a tab character and a label for the Y value + Serial.print(yValue); // print the Y value + Serial.print("\tButton: "); // print a tab character and a label for the button + Serial.print(button); // print the button value + + int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X + int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y + Mouse.move(mouseX, mouseY, 0); // move the mouse + + delay(10); // a short delay before moving again +} + |