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-rw-r--r--libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino50
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diff --git a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino
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--- a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino
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-/*
- Esplora Joystick Mouse
-
- This sketch shows you how to read the joystick and use it to control the movement
- of the cursor on your computer. You're making your Esplora into a mouse!
-
- WARNING: this sketch will take over your mouse movement. If you lose control
- of your mouse do the following:
- 1) unplug the Esplora.
- 2) open the EsploraBlink sketch
- 3) hold the reset button down while plugging your Esplora back in
- 4) while holding reset, click "Upload"
- 5) when you see the message "Done compiling", release the reset button.
-
- This will stop your Esplora from controlling your mouse while you upload a sketch
- that doesn't take control of the mouse.
-
- Created on 22 Dec 2012
- by Tom Igoe
-
- This example is in the public domain.
- */
-
-#include <Esplora.h>
-
-void setup()
-{
- Serial.begin(9600); // initialize serial communication with your computer
- Mouse.begin(); // take control of the mouse
-}
-
-void loop()
-{
- int xValue = Esplora.readJoystickX(); // read the joystick's X position
- int yValue = Esplora.readJoystickY(); // read the joystick's Y position
- int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton
- Serial.print("Joystick X: "); // print a label for the X value
- Serial.print(xValue); // print the X value
- Serial.print("\tY: "); // print a tab character and a label for the Y value
- Serial.print(yValue); // print the Y value
- Serial.print("\tButton: "); // print a tab character and a label for the button
- Serial.print(button); // print the button value
-
- int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X
- int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y
- Mouse.move(mouseX, mouseY, 0); // move the mouse
-
- delay(10); // a short delay before moving again
-}
-