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Diffstat (limited to 'libraries/Esplora/Beginners/EsploraJoystickMouse')
-rw-r--r-- | libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino | 50 |
1 files changed, 0 insertions, 50 deletions
diff --git a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino b/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino deleted file mode 100644 index 8d9260e..0000000 --- a/libraries/Esplora/Beginners/EsploraJoystickMouse/EsploraJoystickMouse.ino +++ /dev/null @@ -1,50 +0,0 @@ -/* - Esplora Joystick Mouse - - This sketch shows you how to read the joystick and use it to control the movement - of the cursor on your computer. You're making your Esplora into a mouse! - - WARNING: this sketch will take over your mouse movement. If you lose control - of your mouse do the following: - 1) unplug the Esplora. - 2) open the EsploraBlink sketch - 3) hold the reset button down while plugging your Esplora back in - 4) while holding reset, click "Upload" - 5) when you see the message "Done compiling", release the reset button. - - This will stop your Esplora from controlling your mouse while you upload a sketch - that doesn't take control of the mouse. - - Created on 22 Dec 2012 - by Tom Igoe - - This example is in the public domain. - */ - -#include <Esplora.h> - -void setup() -{ - Serial.begin(9600); // initialize serial communication with your computer - Mouse.begin(); // take control of the mouse -} - -void loop() -{ - int xValue = Esplora.readJoystickX(); // read the joystick's X position - int yValue = Esplora.readJoystickY(); // read the joystick's Y position - int button = Esplora.readJoystickSwitch(); // read the joystick pushbutton - Serial.print("Joystick X: "); // print a label for the X value - Serial.print(xValue); // print the X value - Serial.print("\tY: "); // print a tab character and a label for the Y value - Serial.print(yValue); // print the Y value - Serial.print("\tButton: "); // print a tab character and a label for the button - Serial.print(button); // print the button value - - int mouseX = map( xValue,-512, 512, 10, -10); // map the X value to a range of movement for the mouse X - int mouseY = map( yValue,-512, 512, -10, 10); // map the Y value to a range of movement for the mouse Y - Mouse.move(mouseX, mouseY, 0); // move the mouse - - delay(10); // a short delay before moving again -} - |