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authorCristian Maglie <c.maglie@bug.st>2013-05-29 18:30:36 +0200
committerCristian Maglie <c.maglie@bug.st>2013-05-29 18:30:36 +0200
commitd90fcca5839d13d57ed527d4009b78d22dafbde7 (patch)
tree768b98af21e5075846184dd3de41ae0c22e75e20 /libraries/Robot_Control/examples/explore/R05_Inputs
parent7207108255a772474b322151cb0fd113e8030afe (diff)
parentef4e8c65373f531ce6d37ff226a21fc9b358ff29 (diff)
Merged 1.0.5
Diffstat (limited to 'libraries/Robot_Control/examples/explore/R05_Inputs')
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+/* Robot Inputs
+
+ This sketch shows you how to use the on-board
+ potentiometer and buttons as inputs.
+
+ Turning the potentiometer draws a clock-shaped
+ circle. The up and down buttons change the pitch,
+ while the left and right buttons change the tempo.
+ The middle button resets tempo and pitch.
+
+ Circuit:
+ * Arduino Robot
+
+ created 1 May 2013
+ by X. Yang
+ modified 12 May 2013
+ by D. Cuartielles
+
+ This example is in the public domain
+ */
+
+#include <ArduinoRobot.h>
+
+// default tempo and pitch of the music
+int tempo = 60;
+int pitch = 1000;
+
+void setup() {
+ // initialize the Robot, SD card, speaker, and display
+ Robot.begin();
+ Robot.beginTFT();
+ Robot.beginSpeaker();
+ Robot.beginSD();
+
+ // draw "lg0.bmp" and "lg1.bmp" on the screen
+ Robot.displayLogos();
+
+ // play a sound file
+ Robot.playFile("Melody.sqm");
+}
+
+void loop() {
+ // check the value of the buttons
+ keyDown(Robot.keyboardRead());
+
+ // check the value of the pot
+ drawKnob(Robot.knobRead());
+}
+
+// Draw the basic interface
+void renderUI() {
+ //fill the buttons blank
+ Robot.fill(255, 255, 255);
+ Robot.rect(53, 58, 13, 13); // left
+ Robot.rect(93, 58, 13, 13); // right
+ Robot.rect(73, 38, 13, 13); // up
+ Robot.circle(79, 64, 6); // middle
+ Robot.rect(73, 78, 13, 13); // down
+ Robot.circle(26, 116, 18); // knob
+
+ //draw the vertical bargraph
+ int fullPart=map(pitch, 200, 2000, 0, 58); //length of filled bargraph
+ Robot.fill(255, 255, 255);
+ Robot.rect(21, 30, 13, 58-fullPart);
+ Robot.fill(0, 0, 255);
+ Robot.rect(21, 88-fullPart, 13, fullPart); //58-fullPart+30
+
+ //draw the horizontal bargraph
+ fullPart = map(tempo, 20, 100, 0, 58); // length of filled bargraph
+ Robot.fill(255, 190, 0);
+ Robot.rect(53, 110, fullPart, 13);
+ Robot.fill(255, 255, 255);
+ Robot.rect(53+fullPart, 110, 58-fullPart, 13);
+}
+
+void keyDown(int keyCode) {
+ // use a static int so it is persistent over time
+ static int oldKey;
+ switch(keyCode) {
+ case BUTTON_LEFT:
+ //left button pressed, reduces tempo
+ tempo -= 5;
+ if(tempo < 20) tempo = 20; //lowest tempo 20
+ Robot.fill(255,190,0);
+
+ Robot.rect(53, 58, 13, 13);
+ break;
+ case BUTTON_RIGHT:
+ //right button pressed, increases tempo
+ tempo += 5;
+ if(tempo > 100) tempo = 100; //highest tempo 100
+ Robot.fill(255,190,0);
+ Robot.rect(93, 58, 13, 13);
+ break;
+ case BUTTON_UP:
+ //up button pressed, increases pitch
+ pitch += 120;
+ if(pitch > 2000) pitch = 2000;
+ Robot.fill(0, 0, 255);
+
+ Robot.rect(73, 38, 13, 13);
+ break;
+ case BUTTON_DOWN:
+ //down button pressed, reduces pitch
+ pitch -= 120;
+ if(pitch < 200){
+ pitch = 200;
+ }
+ Robot.fill(0, 0, 255);
+
+ Robot.rect(73, 78, 13, 13);
+ break;
+ case BUTTON_MIDDLE:
+ //middle button pressed, resets tempo and pitch
+ tempo = 60;
+ pitch = 1000;
+ Robot.fill(160,160,160);
+
+ Robot.circle(79, 64, 6);
+ break;
+ case BUTTON_NONE:
+ //Only when the keys are released(thus BUTTON_NONE is
+ //encountered the first time), the interface will be
+ //re-drawn.
+ if(oldKey != BUTTON_NONE){
+ renderUI();
+ }
+ break;
+ }
+ if(oldKey != keyCode) {
+ // change the song's tempo
+ Robot.tempoWrite(tempo);
+ // change the song's pitch
+ Robot.tuneWrite(float(pitch/1000.0));
+ }
+ oldKey = keyCode;
+}
+
+void drawKnob(int val) {
+ static int x = 0, y = 0, val_old = 0;
+ // radian number, -3.14 to 3.14
+ float ang = map(val, 0, 1023, -PI*1000, PI*1000) / 1000.0;
+
+ // erase the old line
+ if (val_old != val) {
+ Robot.stroke(255, 255, 255);
+ Robot.line(26, 116, x, y);
+ }
+
+ // the following lines avoid a glitch in the TFT library
+ // that seems to appear when drawing a vertical line
+ if (val < 1011 && val > 265 || val < 253) {
+ //a bit math for drawing the hand inside the clock
+ x = 16*sin(ang)+26;
+ y = 16*cos(ang)+116;
+ }
+ if (val > 265 && val < 253) {
+ x = 10; y = 116;
+ }
+ if (val >= 1011) {
+ x = 27; y = 100;
+ }
+ Robot.stroke(0, 0, 0);
+ Robot.line(26, 116, x, y);
+ val_old = val;
+}