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authorCristian Maglie <c.maglie@bug.st>2013-05-29 18:30:36 +0200
committerCristian Maglie <c.maglie@bug.st>2013-05-29 18:30:36 +0200
commitd90fcca5839d13d57ed527d4009b78d22dafbde7 (patch)
tree768b98af21e5075846184dd3de41ae0c22e75e20 /libraries/Robot_Control/Adafruit_GFX.h
parent7207108255a772474b322151cb0fd113e8030afe (diff)
parentef4e8c65373f531ce6d37ff226a21fc9b358ff29 (diff)
Merged 1.0.5
Diffstat (limited to 'libraries/Robot_Control/Adafruit_GFX.h')
-rw-r--r--libraries/Robot_Control/Adafruit_GFX.h190
1 files changed, 190 insertions, 0 deletions
diff --git a/libraries/Robot_Control/Adafruit_GFX.h b/libraries/Robot_Control/Adafruit_GFX.h
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+++ b/libraries/Robot_Control/Adafruit_GFX.h
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+/******************************************************************
+ This is the core graphics library for all our displays, providing
+ basic graphics primitives (points, lines, circles, etc.). It needs
+ to be paired with a hardware-specific library for each display
+ device we carry (handling the lower-level functions).
+
+ Adafruit invests time and resources providing this open
+ source code, please support Adafruit and open-source hardware
+ by purchasing products from Adafruit!
+
+ Written by Limor Fried/Ladyada for Adafruit Industries.
+ BSD license, check license.txt for more information.
+ All text above must be included in any redistribution.
+ ******************************************************************/
+
+#ifndef _ADAFRUIT_GFX_H
+#define _ADAFRUIT_GFX_H
+
+#if ARDUINO >= 100
+ #include "Arduino.h"
+ #include "Print.h"
+#else
+ #include "WProgram.h"
+#endif
+
+//#include "PImage.h"
+
+#define swap(a, b) { int16_t t = a; a = b; b = t; }
+
+/* TODO
+enum RectMode {
+ CORNER,
+ CORNERS,
+ RADIUS,
+ CENTER
+};
+*/
+
+typedef uint16_t color;
+
+class Adafruit_GFX : public Print {
+ public:
+
+ //Adafruit_GFX();
+ // i have no idea why we have to formally call the constructor. kinda sux
+ void constructor(int16_t w, int16_t h);
+
+ // this must be defined by the subclass
+ virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
+ virtual void invertDisplay(boolean i);
+
+ // these are 'generic' drawing functions, so we can share them!
+ virtual void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ uint16_t color);
+ virtual void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color);
+ virtual void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color);
+ virtual void drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color);
+ virtual void fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color);
+ virtual void fillScreen(uint16_t color);
+
+ void drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
+ void drawCircleHelper(int16_t x0, int16_t y0,
+ int16_t r, uint8_t cornername, uint16_t color);
+ void fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color);
+ void fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
+ uint8_t cornername, int16_t delta, uint16_t color);
+
+ void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color);
+ void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color);
+ void drawRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+ int16_t radius, uint16_t color);
+ void fillRoundRect(int16_t x0, int16_t y0, int16_t w, int16_t h,
+ int16_t radius, uint16_t color);
+
+ void drawBitmap(int16_t x, int16_t y,
+ const uint8_t *bitmap, int16_t w, int16_t h,
+ uint16_t color);
+ void drawChar(int16_t x, int16_t y, unsigned char c,
+ uint16_t color, uint16_t bg, uint8_t size);
+#if ARDUINO >= 100
+ virtual size_t write(uint8_t);
+#else
+ virtual void write(uint8_t);
+#endif
+ void setCursor(int16_t x, int16_t y);
+ void setTextColor(uint16_t c);
+ void setTextColor(uint16_t c, uint16_t bg);
+ void setTextSize(uint8_t s);
+ void setTextWrap(boolean w);
+
+ int16_t height(void);
+ int16_t width(void);
+
+ void setRotation(uint8_t r);
+ uint8_t getRotation(void);
+
+
+ /*
+ * Processing-like graphics primitives
+ */
+
+ /// transforms a color in 16-bit form given the RGB components.
+ /// The default implementation makes a 5-bit red, a 6-bit
+ /// green and a 5-bit blue (MSB to LSB). Devices that use
+ /// different scheme should override this.
+ virtual uint16_t newColor(uint8_t red, uint8_t green, uint8_t blue);
+
+
+ // http://processing.org/reference/background_.html
+ void background(uint8_t red, uint8_t green, uint8_t blue);
+ void background(color c);
+
+ // http://processing.org/reference/fill_.html
+ void fill(uint8_t red, uint8_t green, uint8_t blue);
+ void fill(color c);
+
+ // http://processing.org/reference/noFill_.html
+ void noFill();
+
+ // http://processing.org/reference/stroke_.html
+ void stroke(uint8_t red, uint8_t green, uint8_t blue);
+ void stroke(color c);
+
+ // http://processing.org/reference/noStroke_.html
+ void noStroke();
+
+ void text(const char * text, int16_t x, int16_t y);
+ void text(int value, uint8_t posX, uint8_t posY);
+ void text(long value, uint8_t posX, uint8_t posY);
+ void text(char value, uint8_t posX, uint8_t posY);
+
+ void textWrap(const char * text, int16_t x, int16_t y);
+
+ void textSize(uint8_t size);
+
+ // similar to ellipse() in Processing, but with
+ // a single radius.
+ // http://processing.org/reference/ellipse_.html
+ void circle(int16_t x, int16_t y, int16_t r);
+
+ void point(int16_t x, int16_t y);
+
+ void line(int16_t x1, int16_t y1, int16_t x2, int16_t y2);
+
+ void quad(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3, int16_t x4, int16_t y4);
+
+ void rect(int16_t x, int16_t y, int16_t width, int16_t height);
+
+ void rect(int16_t x, int16_t y, int16_t width, int16_t height, int16_t radius);
+
+ void triangle(int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t x3, int16_t y3);
+
+ /* TODO
+ void rectMode(RectMode mode);
+
+ void pushStyle();
+ void popStyle();
+ */
+
+// PImage loadImage(const char * fileName) { return PImage::loadImage(fileName); }
+
+// void image(PImage & img, uint16_t x, uint16_t y);
+
+ protected:
+ int16_t WIDTH, HEIGHT; // this is the 'raw' display w/h - never changes
+ int16_t _width, _height; // dependent on rotation
+ int16_t cursor_x, cursor_y;
+ uint16_t textcolor, textbgcolor;
+ uint8_t textsize;
+ uint8_t rotation;
+ boolean wrap; // If set, 'wrap' text at right edge of display
+
+ /*
+ * Processing-style graphics state
+ */
+
+ color strokeColor;
+ bool useStroke;
+ color fillColor;
+ bool useFill;
+};
+
+
+
+
+#endif