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authorFederico Fissore <f.fissore@arduino.cc>2013-01-28 11:37:51 +0100
committerFederico Fissore <f.fissore@arduino.cc>2013-01-28 11:37:51 +0100
commit5c67c7e5c674a572dd99e9d0d8c19c718c9985bc (patch)
tree1f22ba2385ad22eca306d67793c0827451f2b50a /libraries/Esplora/Experts
parentc453e0a32e7adf5e7bab7bfb7c8f7a21e30ca563 (diff)
parentc6287dd6ac33544179a6544b8f3f55a396ec6608 (diff)
Merge branch 'ide-1.5.x' into lib-1.5
Diffstat (limited to 'libraries/Esplora/Experts')
-rw-r--r--libraries/Esplora/Experts/EsploraKart/EsploraKart.ino125
-rw-r--r--libraries/Esplora/Experts/EsploraPong/EsploraPong.ino44
-rw-r--r--libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino116
-rw-r--r--libraries/Esplora/Experts/EsploraTable/EsploraTable.ino213
4 files changed, 498 insertions, 0 deletions
diff --git a/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino b/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino
new file mode 100644
index 0000000..4c1621c
--- /dev/null
+++ b/libraries/Esplora/Experts/EsploraKart/EsploraKart.ino
@@ -0,0 +1,125 @@
+/*
+ Esplora Kart
+
+ This sketch turns the Esplora into a PC game pad.
+
+ It uses the both the analog joystick and the four switches.
+ By moving the joystick in a direction or by pressing a switch,
+ the PC will "see" that a key is pressed. If the PC is running
+ a game that has keyboard input, the Esplora can control it.
+
+ The default configuration is suitable for SuperTuxKart, an
+ open-source racing game. It can be downloaded from
+ http://supertuxkart.sourceforge.net/ .
+
+ Created on 22 november 2012
+ By Enrico Gueli <enrico.gueli@gmail.com>
+*/
+
+
+#include <Esplora.h>
+
+/*
+ You're going to handle eight different buttons. You'll use arrays,
+ which are ordered lists of variables with a fixed size. Each array
+ has an index (counting from 0) to keep track of the position
+ you're reading in the array, and each position can contain a number.
+
+ This code uses three different arrays: one for the buttons you'll read;
+ a second to hold the current states of those buttons; and a third to hold
+ the keystrokes associated with each button.
+ */
+
+/*
+ This array holds the last sensed state of each of the buttons
+ you're reading.
+ Later in the code, you'll read the button states, and compare them
+ to the previous states that are stored in this array. If the two
+ states are different, it means that the button was either
+ pressed or released.
+ */
+boolean buttonStates[8];
+
+/*
+ This array holds the names of the buttons being read.
+ Later in the sketch, you'll use these names with
+ the method Esplora.readButton(x), where x
+ is one of these buttons.
+ */
+const byte buttons[] = {
+ JOYSTICK_DOWN,
+ JOYSTICK_LEFT,
+ JOYSTICK_UP,
+ JOYSTICK_RIGHT,
+ SWITCH_RIGHT, // fire
+ SWITCH_LEFT, // bend
+ SWITCH_UP, // nitro
+ SWITCH_DOWN, // look back
+};
+
+/*
+ This array tells what keystroke to send to the PC when a
+ button is pressed.
+ If you look at this array and the above one, you can see that
+ the "cursor down" keystroke is sent when the joystick is moved
+ down, the "cursor up" keystroke when the joystick is moved up
+ and so on.
+*/
+const char keystrokes[] = {
+ KEY_DOWN_ARROW,
+ KEY_LEFT_ARROW,
+ KEY_UP_ARROW,
+ KEY_RIGHT_ARROW,
+ ' ',
+ 'V',
+ 'N',
+ 'B'
+};
+
+/*
+ This is code is run only at startup, to initialize the
+ virtual USB keyboard.
+*/
+void setup() {
+ Keyboard.begin();
+}
+
+/*
+ After setup() is finished, this code is run continuously.
+ Here we continuously check if something happened with the
+ buttons.
+*/
+void loop() {
+
+ // Iterate through all the buttons:
+ for (byte thisButton=0; thisButton<8; thisButton++) {
+ boolean lastState = buttonStates[thisButton];
+ boolean newState = Esplora.readButton(buttons[thisButton]);
+ if (lastState != newState) { // Something changed!
+ /*
+ The Keyboard library allows you to "press" and "release" the
+ keys as two distinct actions. These actions can be
+ linked to the buttons we're handling.
+ */
+ if (newState == PRESSED) {
+ Keyboard.press(keystrokes[thisButton]);
+ }
+ else if (newState == RELEASED) {
+ Keyboard.release(keystrokes[thisButton]);
+ }
+ }
+
+ // Store the new button state, so you can sense a difference later:
+ buttonStates[thisButton] = newState;
+ }
+
+ /*
+ Wait a little bit (50ms) between a check and another.
+ When a mechanical switch is pressed or released, the
+ contacts may bounce very rapidly. If the check is done too
+ fast, these bounces may be confused as multiple presses and
+ may lead to unexpected behaviour.
+ */
+ delay(50);
+}
+
diff --git a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
new file mode 100644
index 0000000..725a109
--- /dev/null
+++ b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
@@ -0,0 +1,44 @@
+/*
+ Esplora Pong
+
+ This sketch connects serially to a Processing sketch to control a Pong game.
+ It sends the position of the slider and the states of three pushbuttons to the
+ Processing sketch serially, separated by commas. The Processing sketch uses that
+ data to control the graphics in the sketch.
+
+ The slider sets a paddle's height
+ Switch 1 is resets the game
+ Switch 2 resets the ball to the center
+ Switch 3 reverses the players
+
+ You can play this game with one or two Esploras.
+
+ Created on 22 Dec 2012
+ by Tom Igoe
+
+ This example is in the public domain.
+ */
+
+#include <Esplora.h>
+
+void setup() {
+ Serial.begin(9600); // initialize serial communication
+}
+
+void loop() {
+ // read the slider and three of the buttons
+ int slider = Esplora.readSlider();
+ int resetButton = Esplora.readButton(SWITCH_1);
+ int serveButton = Esplora.readButton(SWITCH_3);
+ int switchPlayerButton = Esplora.readButton(SWITCH_4);
+
+ Serial.print(slider); // print the slider value
+ Serial.print(","); // add a comma
+ Serial.print(resetButton); // print the reset button value
+ Serial.print(","); // add another comma
+ Serial.print(serveButton); // print the serve button value
+ Serial.print(","); // add another comma
+ Serial.println(switchPlayerButton); // print the last button with a newline
+ delay(10); // delay before sending the next set
+}
+
diff --git a/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino b/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino
new file mode 100644
index 0000000..2701089
--- /dev/null
+++ b/libraries/Esplora/Experts/EsploraRemote/EsploraRemote.ino
@@ -0,0 +1,116 @@
+/*
+ Esplora Remote
+
+ This sketch allows to test all the Esplora's peripherals.
+ It is also used with the ProcessingStart sketch (for Processing).
+
+ When uploaded, you can open the Serial monitor and write one of
+ the following commands (without quotes) to get an answer:
+
+ "D": prints the current value of all sensors, separated by a comma.
+ See the dumpInputs() function below to get the meaning of
+ each value.
+
+ "Rxxx"
+ "Gxxx"
+ "Bxxx": set the color of the RGB led. For example, write "R255"
+ to turn on the red to full brightness, "G128" to turn
+ the green to half brightness, or "G0" to turn off
+ the green channel.
+
+ "Txxxx": play a tone with the buzzer. The number is the
+ frequency, e.g. "T440" plays the central A note.
+ Write "T0" to turn off the buzzer.
+
+
+ Created on 22 november 2012
+ By Enrico Gueli <enrico.gueli@gmail.com>
+ Modified 23 Dec 2012
+ by Tom Igoe
+ */
+
+#include <Esplora.h>
+
+void setup() {
+ while(!Serial); // needed for Leonardo-based board like Esplora
+ Serial.begin(9600);
+}
+
+void loop() {
+ if (Serial.available())
+ parseCommand();
+}
+
+/*
+ * This function reads a character from the serial line and
+ * decide what to do next. The "what to do" part is given by
+ * function it calls (e.g. dumpInputs(), setRed() and so on).
+ */
+void parseCommand() {
+ char cmd = Serial.read();
+ switch(cmd) {
+ case 'D':
+ dumpInputs();
+ break;
+ case 'R':
+ setRed();
+ break;
+ case 'G':
+ setGreen();
+ break;
+ case 'B':
+ setBlue();
+ break;
+ case 'T':
+ setTone();
+ break;
+ }
+}
+
+void dumpInputs() {
+ Serial.print(Esplora.readButton(SWITCH_1));
+ Serial.print(',');
+ Serial.print(Esplora.readButton(SWITCH_2));
+ Serial.print(',');
+ Serial.print(Esplora.readButton(SWITCH_3));
+ Serial.print(',');
+ Serial.print(Esplora.readButton(SWITCH_4));
+ Serial.print(',');
+ Serial.print(Esplora.readSlider());
+ Serial.print(',');
+ Serial.print(Esplora.readLightSensor());
+ Serial.print(',');
+ Serial.print(Esplora.readTemperature(DEGREES_C));
+ Serial.print(',');
+ Serial.print(Esplora.readMicrophone());
+ Serial.print(',');
+ Serial.print(Esplora.readJoystickSwitch());
+ Serial.print(',');
+ Serial.print(Esplora.readJoystickX());
+ Serial.print(',');
+ Serial.print(Esplora.readJoystickY());
+ Serial.print(',');
+ Serial.print(Esplora.readAccelerometer(X_AXIS));
+ Serial.print(',');
+ Serial.print(Esplora.readAccelerometer(Y_AXIS));
+ Serial.print(',');
+ Serial.print(Esplora.readAccelerometer(Z_AXIS));
+ Serial.println();
+}
+
+void setRed() {
+ Esplora.writeRed(Serial.parseInt());
+}
+
+void setGreen() {
+ Esplora.writeGreen(Serial.parseInt());
+}
+
+void setBlue() {
+ Esplora.writeBlue(Serial.parseInt());
+}
+
+void setTone() {
+ Esplora.tone(Serial.parseInt());
+}
+
diff --git a/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino b/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino
new file mode 100644
index 0000000..712dffa
--- /dev/null
+++ b/libraries/Esplora/Experts/EsploraTable/EsploraTable.ino
@@ -0,0 +1,213 @@
+/*
+ Esplora Table
+
+ Acts like a keyboard that prints sensor
+ data in a table-like text, row by row.
+
+ At startup, it does nothing. It waits for you to open a
+ spreadsheet (e.g. Google Drive spreadsheet) so it can write
+ data. By pressing Switch 1, it starts printing the table
+ headers and the first row of data. It waits a bit, then it
+ will print another row, and so on.
+
+ The amount of time between each row is determined by the slider.
+ If put to full left, the sketch will wait 10 seconds; at
+ full right position, it will wait 5 minutes. An intermediate
+ position will make the sketch wait for some time in-between.
+
+ Clicking the Switch 1 at any time will stop the logging.
+
+ The color LED shows what the sketch is doing:
+ blue = idle, waiting for you to press Switch 1 to start logging
+ green = active; will print soon
+ red = printing data to the PC
+
+ Created on 22 november 2012
+ By Enrico Gueli <enrico.gueli@gmail.com>
+ modified 24 Nov 2012
+ by Tom Igoe
+*/
+
+#include <Esplora.h>
+
+/*
+ * this variable tells if the data-logging is currently active.
+ */
+boolean active = false;
+
+/*
+ * this variable holds the time in the future when the sketch
+ * will "sample" the data (sampling is the act of reading some
+ * input at a known time). This variable is checked continuously
+ * against millis() to know when it's time to sample.
+ */
+unsigned long nextSampleAt = 0;
+
+/*
+ * This variable just holds the millis() value at the time the
+ * logging was activated. This is needed to enter the correct
+ * value in the "Time" column in the printed table.
+ */
+unsigned long startedAt = 0;
+
+
+/*
+ * when the "active" variable is set to true, the same is done
+ * with this variable. This is needed because the code that does
+ * the "just-after-activation" stuff is run some time later than
+ * the code that says "be active now".
+ */
+boolean justActivated = false;
+
+
+/*
+ * this variable holds the last sensed status of the switch press
+ * button. If the code sees a difference between the value of
+ * this variable and the current status of the switch, it means
+ * that the button was either pressed or released.
+ */
+boolean lastStartBtn = HIGH;
+
+/*
+ * Initialization code. The virtual USB keyboard must be
+ * initialized; the Serial class is needed just for debugging.
+ */
+void setup() {
+ Keyboard.begin();
+ Serial.begin(9600);
+}
+
+/*
+ * This code is run continuously.
+ */
+void loop() {
+ /*
+ * note: we don't use Arduino's delay() here, because we can't
+ * normally do anything while delaying. Our own version lets us
+ * check for button presses often enough to not miss any event.
+ */
+ activeDelay(50);
+
+ /*
+ * the justActivated variable may be set to true in the
+ * checkSwitchPress() function. Here we check its status to
+ * print the table headers and configure what's needed to.
+ */
+ if (justActivated == true) {
+ justActivated = false; // do this just once
+ printHeaders();
+ // do next sampling ASAP
+ nextSampleAt = startedAt = millis();
+ }
+
+ if (active == true) {
+ if (nextSampleAt < millis()) {
+ // it's time to sample!
+ int slider = Esplora.readSlider();
+ // the row below maps the slider position to a range between
+ // 10 and 290 seconds.
+ int sampleInterval = map(slider, 0, 1023, 10, 290);
+ nextSampleAt = millis() + sampleInterval * 1000;
+
+ logAndPrint();
+ }
+
+ // let the RGB led blink green once per second, for 200ms.
+ unsigned int ms = millis() % 1000;
+ if (ms < 200)
+ Esplora.writeGreen(50);
+ else
+ Esplora.writeGreen(0);
+
+ Esplora.writeBlue(0);
+ }
+ else
+ // while not active, keep a reassuring blue color coming
+ // from the Esplora...
+ Esplora.writeBlue(20);
+
+}
+
+/*
+ * Print the table headers.
+ */
+void printHeaders() {
+ Keyboard.print("Time");
+ Keyboard.write(KEY_TAB);
+ activeDelay(300); // Some spreadsheets are slow, e.g. Google
+ // Drive that wants to save every edit.
+ Keyboard.print("Accel X");
+ Keyboard.write(KEY_TAB);
+ activeDelay(300);
+ Keyboard.print("Accel Y");
+ Keyboard.write(KEY_TAB);
+ activeDelay(300);
+ Keyboard.print("Accel Z");
+ Keyboard.println();
+ activeDelay(300);
+}
+
+void logAndPrint() {
+ // do all the samplings at once, because keystrokes have delays
+ unsigned long timeSecs = (millis() - startedAt) /1000;
+ int xAxis = Esplora.readAccelerometer(X_AXIS);
+ int yAxis = Esplora.readAccelerometer(Y_AXIS);
+ int zAxis = Esplora.readAccelerometer(Z_AXIS);
+
+ Esplora.writeRed(100);
+
+ Keyboard.print(timeSecs);
+ Keyboard.write(KEY_TAB);
+ activeDelay(300);
+ Keyboard.print(xAxis);
+ Keyboard.write(KEY_TAB);
+ activeDelay(300);
+ Keyboard.print(yAxis);
+ Keyboard.write(KEY_TAB);
+ activeDelay(300);
+ Keyboard.print(zAxis);
+ Keyboard.println();
+ activeDelay(300);
+ Keyboard.write(KEY_HOME);
+
+ Esplora.writeRed(0);
+}
+
+/**
+ * Similar to delay(), but allows the program to do something else
+ * in the meanwhile. In particular, it calls checkSwitchPress().
+ * Note 1: it may wait longer than the specified amount, not less;
+ * Note 2: beware of data synchronization issues, e.g. if the
+ * activeDelay() function alters some variables used by the
+ * caller of this function.
+ */
+void activeDelay(unsigned long amount) {
+ unsigned long at = millis() + amount;
+ while (millis() < at) {
+ checkSwitchPress();
+ }
+}
+
+/*
+ * This function reads the status of the switch; if it sees that
+ * it was pressed, toggles the status of the "active" variable.
+ * If it's set to true, also the justActivated variable is set to
+ * true, so the loop() function above can do the right things.
+ * This function should be called as often as possible and do as
+ * little as possible, because it can be called while another
+ * function is running.
+ */
+void checkSwitchPress() {
+ boolean startBtn = Esplora.readButton(SWITCH_DOWN);
+
+ if (startBtn != lastStartBtn) {
+ if (startBtn == HIGH) { // button released
+ active = !active;
+ if (active)
+ justActivated = true;
+ }
+
+ lastStartBtn = startBtn;
+ }
+}
+