aboutsummaryrefslogtreecommitdiff
path: root/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
diff options
context:
space:
mode:
authorCristian Maglie <c.maglie@bug.st>2013-01-06 18:38:03 +0100
committerCristian Maglie <c.maglie@bug.st>2013-01-06 18:38:03 +0100
commitc01bc2b62f76a5d417e5ed13dcb0c047a4f67224 (patch)
tree4703fc452282756f3c40d38f9d41b1a28e0bf0f6 /libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
parent5f4e55a3d274838388696c3f8130b0f2dc40daf7 (diff)
Merged upcoming 1.0.4 and updated revision log
Diffstat (limited to 'libraries/Esplora/Experts/EsploraPong/EsploraPong.ino')
-rw-r--r--libraries/Esplora/Experts/EsploraPong/EsploraPong.ino44
1 files changed, 44 insertions, 0 deletions
diff --git a/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
new file mode 100644
index 0000000..725a109
--- /dev/null
+++ b/libraries/Esplora/Experts/EsploraPong/EsploraPong.ino
@@ -0,0 +1,44 @@
+/*
+ Esplora Pong
+
+ This sketch connects serially to a Processing sketch to control a Pong game.
+ It sends the position of the slider and the states of three pushbuttons to the
+ Processing sketch serially, separated by commas. The Processing sketch uses that
+ data to control the graphics in the sketch.
+
+ The slider sets a paddle's height
+ Switch 1 is resets the game
+ Switch 2 resets the ball to the center
+ Switch 3 reverses the players
+
+ You can play this game with one or two Esploras.
+
+ Created on 22 Dec 2012
+ by Tom Igoe
+
+ This example is in the public domain.
+ */
+
+#include <Esplora.h>
+
+void setup() {
+ Serial.begin(9600); // initialize serial communication
+}
+
+void loop() {
+ // read the slider and three of the buttons
+ int slider = Esplora.readSlider();
+ int resetButton = Esplora.readButton(SWITCH_1);
+ int serveButton = Esplora.readButton(SWITCH_3);
+ int switchPlayerButton = Esplora.readButton(SWITCH_4);
+
+ Serial.print(slider); // print the slider value
+ Serial.print(","); // add a comma
+ Serial.print(resetButton); // print the reset button value
+ Serial.print(","); // add another comma
+ Serial.print(serveButton); // print the serve button value
+ Serial.print(","); // add another comma
+ Serial.println(switchPlayerButton); // print the last button with a newline
+ delay(10); // delay before sending the next set
+}
+