## Syrette [![Latest Version](https://img.shields.io/crates/v/syrette)](https://crates.io/crates/syrette) [![Documentation](https://img.shields.io/badge/docs.rs-syrette-blueviolet)](https://docs.rs/syrette) [![Build](https://img.shields.io/circleci/build/github/HampusMat/Syrette/master)](https://app.circleci.com/pipelines/github/HampusMat/Syrette) The convenient dependency injection framework for Rust. ## Namesake From the [syrette Wikipedia article](https://en.wikipedia.org/wiki/Syrette). > A syrette is a device for injecting liquid through a needle. > It is similar to a syringe except that it has a closed flexible > tube (like that typically used for toothpaste) instead of a rigid tube and piston. ## Features - A [dependency injection](https://en.wikipedia.org/wiki/Dependency_injection) container - Autowiring dependencies - API inspired from the one of [InversifyJS](https://github.com/inversify/InversifyJS) - Helpful error messages - Enforces the use of interface traits - Supports generic implementations & generic interface traits - Binding singletons - Injection of third-party structs & traits - Named bindings ## Optional features - `factory`. Binding factories (Rust nightly required) - `prevent-circular`. Detection and prevention of circular dependencies. (Enabled by default) - `async`. Asynchronous support To use these features, you must [enable it in Cargo](https://doc.rust-lang.org/cargo/reference/features.html#dependency-features). ## Motivation Other DI/IOC libraries for Rust are either unmaintained ([di](https://crates.io/crates/di) for example), overcomplicated and or bloated ([anthill-di](https://crates.io/crates/anthill-di) for example) or has a weird API ([teloc](https://crates.io/crates/teloc) for example). The goal of Syrette is to be a simple, useful, convenient and familiar DI library. ## Example usage ```rust use std::error::Error; use syrette::{injectable, DIContainer}; use syrette::ptr::TransientPtr; trait IWeapon { fn deal_damage(&self, damage: i32); } struct Sword {} #[injectable(IWeapon)] impl Sword { fn new() -> Self { Self {} } } impl IWeapon for Sword { fn deal_damage(&self, damage: i32) { println!("Sword dealt {} damage!", damage); } } trait IWarrior { fn fight(&self); } struct Warrior { weapon: TransientPtr, } #[injectable(IWarrior)] impl Warrior { fn new(weapon: TransientPtr) -> Self { Self { weapon } } } impl IWarrior for Warrior { fn fight(&self) { self.weapon.deal_damage(30); } } fn main() -> Result<(), Box> { let mut di_container = DIContainer::new(); di_container.bind::().to::()?; di_container.bind::().to::()?; let warrior = di_container.get::()?.transient()?; warrior.fight(); println!("Warrior has fighted"); Ok(()) } ``` For more examples see the [examples folder](https://git.hampusmat.com/syrette/tree/examples). ## Todo - Add support for generic factories ## Contributing You can reach out by joining the [mailing list](https://lists.hampusmat.com/postorius/lists/syrette.lists.hampusmat.com/). This is the place to submit patches, feature requests and to report bugs.