#include "stack.h" #include #include #include #include #include #include /** * Returns a position in the maze from coordinates y and x. * * This is achieved by concatenating the binary values of the two variables. * * For example: * * Y: 8 (0b00001000) * X: 15 (0b00001111) * * Will become: * 0b0000100000001111 */ int get_maze_pos(int posY, int posX) { return ((posY) << 8) | posX; } /** * Returns y and x coordinates from a position in the maze. */ int get_maze_coords(int pos, int *y, int *x) { *y = pos >> 8; *x = pos & 255; return 1; } /** * Returns whether or not a string is a number. */ int is_number(char *str) { size_t len = strlen(str); for (int c = 0; c < len; c++) { if (!isdigit(str[c])) return 0; } return 1; } /** * Returns a maze filled with walls. * * Arguments: * - height: The height of the new maze * - width: The width of the new maze * - wall: The wall to fill the new maze with */ char ***create_maze(int height, int width, char *wall) { char ***maze; // Fill the maze with walls maze = malloc(height * sizeof(char **)); for (int y = 0; y < height; y++) { maze[y] = malloc(width * sizeof(char *)); for (int x = 0; x < width; x++) { maze[y][x] = wall; } } return maze; } /** * Excavates a maze. * * This is what creates the actual maze. * * Arguments: * - maze: The maze to excavate * - maze_height: The height of the maze * - maze_width: The width of the maze * - start_x: X coordinate to start on * - start_y Y coordinate to start on */ void excavate_maze(char ***maze, int maze_height, int maze_width, int start_x, int start_y) { struct stack *path = create_stack(maze_width * maze_height); stack_push(path, get_maze_pos(start_y, start_x)); int visited_pos_cnt = 0; while (1) { int pos = stack_peek(path); int posY, posX; get_maze_coords(pos, &posY, &posX); // Set the currently visited grid square to 1 indicating that it has been // visited and excavate the visual maze maze[posY * 2 + 1][posX * 2 + 1] = " "; // Find out available next positions to go to int neighbours[3]; int neighbour_cnt = 0; if (posY != 0 && strcmp(maze[posY * 2 - 1][posX * 2 + 1], " ") != 0) { neighbours[neighbour_cnt] = get_maze_pos(posY - 1, posX); neighbour_cnt++; } if (posY != maze_height - 1 && strcmp(maze[(posY + 1) * 2 + 1][posX * 2 + 1], " ") != 0) { neighbours[neighbour_cnt] = get_maze_pos(posY + 1, posX); neighbour_cnt++; } if (posX != 0 && strcmp(maze[posY * 2 + 1][posX * 2 - 1], " ") != 0) { neighbours[neighbour_cnt] = get_maze_pos(posY, posX - 1); neighbour_cnt++; } if (posX != maze_width - 1 && strcmp(maze[posY * 2 + 1][(posX + 1) * 2 + 1], " ") != 0) { neighbours[neighbour_cnt] = get_maze_pos(posY, posX + 1); neighbour_cnt++; } if (neighbour_cnt == 0) { if (visited_pos_cnt == (maze_height * maze_width) - 1) { // The whole maze have been visited break; } // Go back a step stack_pop(path); continue; } visited_pos_cnt++; int next_pos = neighbours[rand() % neighbour_cnt]; int next_pos_y, next_pos_x; get_maze_coords(next_pos, &next_pos_y, &next_pos_x); maze[posY * 2 - (posY - next_pos_y) + 1] [posX * 2 - (posX - next_pos_x) + 1] = " "; stack_push(path, next_pos); } } void print_maze(char ***maze, int height, int width) { for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { printf("%s", maze[y][x]); } printf("\n"); } } const struct option options[] = { {"width", required_argument, NULL, 'w'}, {"heigth", required_argument, NULL, 'h'}, {"wall", required_argument, NULL, 'W'}, {"seed", required_argument, NULL, 's'}, {"start-x", required_argument, NULL, 'x'}, {"start-y", required_argument, NULL, 'y'}, {"help", no_argument, NULL, 0}, {NULL, 0, NULL, 0}}; int main(int argc, char *argv[]) { int maze_width = 40; int maze_height = 20; int start_x = 0; int start_y = 0; char *wall = "█"; int seed = -1; int c; while ((c = getopt_long(argc, argv, "w:h:W:s:x:y:", options, NULL)) != -1) { switch (c) { case 'w': if (!is_number(optarg) || atoi(optarg) < 1 || atoi(optarg) > 255) { printf("Invalid option argument for -%c!\n", c); exit(1); } maze_width = atoi(optarg); break; case 'h': if (!is_number(optarg) || atoi(optarg) < 1 || atoi(optarg) > 255) { printf("Invalid option argument for -%c!\n", c); exit(1); } maze_height = atoi(optarg); break; case 'x': if (!is_number(optarg) || atoi(optarg) < 1) { printf("Invalid option argument for -%c!\n", c); exit(1); } start_x = atoi(optarg); break; case 'y': if (!is_number(optarg) || atoi(optarg) < 1) { printf("Invalid option argument for -%c!\n", c); exit(1); } start_y = atoi(optarg); break; case 'W': wall = optarg; break; case 's': if (!is_number(optarg)) { printf("Invalid option argument for -s/--seed!\n"); exit(1); } seed = atoi(optarg); break; case 0: printf( "Usage: %s [OPTION]...\n\n" "Options:\n" " -w, --width WIDTH The width of the maze. (1-255) (Default: 40)\n" " -h, --heigth HEIGHT The heigth of the maze. (1-255) (Default: 20)\n" " -x, --start-x X The x coordinate for the start position (Default: 0)\n" " -y, --start-y Y The y coordinate for the start position (Default: 0)\n" " -w, --wall WALL Single character used as maze walls (Default: '█')\n" " -s, --seed SEED The randomization seed used for maze generation. (Any number)\n" " --help Displays usage information\n", argv[0]); exit(0); case '?': printf("\nTry '%s --help' for more information\n", argv[0]); exit(1); } } if (seed == -1) { FILE *f = fopen("/dev/urandom", "r"); fread(&seed, sizeof(seed), 1, f); fclose(f); } srand(seed); int full_maze_height = maze_height * 2 + 1; int full_maze_width = maze_width * 2 + 1; char ***maze = create_maze(full_maze_height, full_maze_width, wall); excavate_maze(maze, maze_height, maze_width, start_x, start_y); print_maze(maze, full_maze_height, full_maze_width); }