use std::mem::size_of_val; use crate::opengl::currently_bound::CurrentlyBound; use crate::vertex::Vertex; #[derive(Debug)] pub struct VertexBuffer { buffer: gl::types::GLuint, } impl VertexBuffer { pub fn new() -> Self { let mut buffer = gl::types::GLuint::default(); unsafe { gl::GenBuffers(1, &mut buffer); }; Self { buffer } } #[allow(clippy::inline_always)] #[inline(always)] pub fn bind(&self, cb: impl FnOnce(CurrentlyBound<'_, Self>)) { unsafe { gl::BindBuffer(gl::ARRAY_BUFFER, self.buffer); } // SAFETY: A vertex array object is currently bound let currently_bound = unsafe { CurrentlyBound::new() }; cb(currently_bound); } /// Stores vertices in the currently bound vertex bound. pub fn store( _currently_bound: &CurrentlyBound, vertices: &[Vertex], usage: BufferUsage, ) { unsafe { #[allow(clippy::cast_possible_wrap)] gl::BufferData( gl::ARRAY_BUFFER, size_of_val(vertices) as gl::types::GLsizeiptr, vertices.as_ptr().cast(), usage.into_gl(), ); } } } impl Drop for VertexBuffer { fn drop(&mut self) { #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)] unsafe { gl::DeleteBuffers(1, &self.buffer); } } } #[derive(Debug)] #[allow(dead_code)] pub enum BufferUsage { /// The buffer data is set only once and used by the GPU at most a few times. Stream, /// The buffer data is set only once and used many times. Static, /// The buffer data is changed a lot and used many times. Dynamic, } impl BufferUsage { fn into_gl(self) -> gl::types::GLenum { match self { Self::Stream => gl::STREAM_DRAW, Self::Static => gl::STATIC_DRAW, Self::Dynamic => gl::DYNAMIC_DRAW, } } }