use bitflags::bitflags; use glfw::WindowSize; use crate::vector::Vec2; pub mod currently_bound; pub mod shader; pub mod vertex_array; pub mod vertex_buffer; pub fn set_viewport(position: &Vec2, size: &WindowSize) { unsafe { #[allow(clippy::cast_possible_wrap)] gl::Viewport( position.x as i32, position.y as i32, size.width as i32, size.height as i32, ); } } pub fn clear_buffers(mask: BufferClearMask) { unsafe { gl::Clear(mask.bits()); } } bitflags! { #[derive(Debug, Clone, Copy)] pub struct BufferClearMask: u32 { const COLOR = gl::COLOR_BUFFER_BIT; const DEPTH = gl::DEPTH_BUFFER_BIT; const STENCIL = gl::STENCIL_BUFFER_BIT; } }