use std::marker::PhantomData; use std::mem::size_of_val; #[derive(Debug)] pub struct Buffer { buf: gl::types::GLuint, _pd: PhantomData, } impl Buffer { pub fn new() -> Self { let mut buffer = gl::types::GLuint::default(); unsafe { gl::CreateBuffers(1, &mut buffer); }; Self { buf: buffer, _pd: PhantomData } } /// Stores items in the currently bound buffer. pub fn store(&mut self, items: &[Item], usage: Usage) { unsafe { #[allow(clippy::cast_possible_wrap)] gl::NamedBufferData( self.buf, size_of_val(items) as gl::types::GLsizeiptr, items.as_ptr().cast(), usage.into_gl(), ); } } pub fn object(&self) -> gl::types::GLuint { self.buf } } impl Drop for Buffer { fn drop(&mut self) { unsafe { gl::DeleteBuffers(1, &self.buf); } } } /// Buffer usage. #[derive(Debug)] #[allow(dead_code)] pub enum Usage { /// The buffer data is set only once and used by the GPU at most a few times. Stream, /// The buffer data is set only once and used many times. Static, /// The buffer data is changed a lot and used many times. Dynamic, } impl Usage { fn into_gl(self) -> gl::types::GLenum { match self { Self::Stream => gl::STREAM_DRAW, Self::Static => gl::STATIC_DRAW, Self::Dynamic => gl::DYNAMIC_DRAW, } } }