use crate::texture::Id as TextureId;

#[derive(Debug, Clone)]
pub struct Material
{
    ambient_map: TextureId,
    diffuse_map: TextureId,
    specular_map: TextureId,
    shininess: f32,
}

impl Material
{
    #[must_use]
    pub fn ambient_map(&self) -> &TextureId
    {
        &self.ambient_map
    }

    #[must_use]
    pub fn diffuse_map(&self) -> &TextureId
    {
        &self.diffuse_map
    }

    #[must_use]
    pub fn specular_map(&self) -> &TextureId
    {
        &self.specular_map
    }

    #[must_use]
    pub fn shininess(&self) -> f32
    {
        self.shininess
    }
}

/// [`Material`] builder.
#[derive(Debug, Clone)]
pub struct Builder
{
    ambient_map: Option<TextureId>,
    diffuse_map: Option<TextureId>,
    specular_map: Option<TextureId>,
    shininess: f32,
}

impl Builder
{
    #[must_use]
    pub fn new() -> Self
    {
        Self {
            ambient_map: None,
            diffuse_map: None,
            specular_map: None,
            shininess: 32.0,
        }
    }

    #[must_use]
    pub fn ambient_map(mut self, ambient_map: TextureId) -> Self
    {
        self.ambient_map = Some(ambient_map);

        self
    }

    #[must_use]
    pub fn diffuse_map(mut self, diffuse_map: TextureId) -> Self
    {
        self.diffuse_map = Some(diffuse_map);

        self
    }

    #[must_use]
    pub fn specular_map(mut self, specular_map: TextureId) -> Self
    {
        self.specular_map = Some(specular_map);

        self
    }

    #[must_use]
    pub fn shininess(mut self, shininess: f32) -> Self
    {
        self.shininess = shininess;

        self
    }

    /// Builds a new [`Material`].
    ///
    /// # Panics
    /// Will panic if no ambient map, diffuse map or specular map is set.
    #[must_use]
    pub fn build(&self) -> Material
    {
        Material {
            ambient_map: self.ambient_map.unwrap(),
            diffuse_map: self.diffuse_map.unwrap(),
            specular_map: self.specular_map.unwrap(),
            shininess: self.shininess,
        }
    }
}

impl Default for Builder
{
    fn default() -> Self
    {
        Self::new()
    }
}