use engine_ecs::pair::ChildOf; use engine_ecs::phase::START as START_PHASE; use engine_ecs::query::term::{Traverse, TraverseSelfOrUp}; use engine_ecs::{pair, Component, Query, World}; #[derive(Component)] struct SomeData { num: u64, } #[derive(Component)] struct Greeting { greeting: String, } fn say_hello(query: Query<(Traverse<(&Greeting,), TraverseSelfOrUp, ChildOf>, &SomeData)>) { for (greeting, data) in &query { println!("{}: {}", greeting.greeting, data.num); } } fn main() { let mut world = World::new(); world.register_system(*START_PHASE, say_hello); let parent_ent = world.spawn((Greeting { greeting: "Good afternoon".to_string(), },)); world.spawn((SomeData { num: 345 }, pair!(ChildOf, { parent_ent }))); world.spawn(( SomeData { num: 123 }, Greeting { greeting: "Good evening".to_string() }, pair!(ChildOf, { parent_ent }), )); world.step(); }